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Production Log #28

Sept. 26th, 2022
Andy Goralczyk
Andy Goralczyk Production Designer
Beau Gerbrands

This week I picked up the outside view of the factory that Beau was working on last week. The wide shots of the building will all be Cycles renders with some touch ups in Krita. After that they will be comp'ed into the Eevee-rendered foregrounds.

030_0030 matte painting work in progress 1
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030_0030 matte painting work in progress 1

020_0020 Factory matte progression
0:09

020_0020 Factory matte progression

020_journey.lighting.v002
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0:05

020_journey.lighting.v002

Beau Gerbrands
Beau Gerbrands 3D Artist

This week was about destroying machines along the conveyor belt. These versiona will receive additional explosion fx and adjustments to wrap everything up.

050_0146 Machine Destruction
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0:00

050_0146 Machine Destruction

050_0143 Machine Destruction
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0:02

050_0143 Machine Destruction

050_0146 Modeling & Fx Paintover
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050_0146 Modeling & Fx Paintover

Simon Thommes
Simon Thommes 3D Artist

This week I spent mostly doing shading on the factory robot characters, the packbot and the security bot. The shading is to a large part procedural, so that it makes it easy and quick to apply. It does mean, that I had to do a bunch of topology/creasing/bevel weight changes to give the shader the right information for edge detection.

Security Bot Shading Pass
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1:05

Security Bot Shading Pass

Packbot Shading Full Pass
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0:59

Packbot Shading Full Pass


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