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Production Log #26

Sept. 12th, 2022
Simon Thommes
Simon Thommes 3D Artist

This week I started working on surfacing the factory set to try hit the realism mark we are aiming for and revisited the explosion fx to investigate how we can best integrate smoke clouds into some of our shots.

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Factory Surfacing Details
Factory Surfacing Details

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Volumetric Smoke Cloud FX Asset
1:13
Volumetric Smoke Cloud FX Asset
Andy Goralczyk
Andy Goralczyk Production Designer

Other contributors:

Simon Thommes
Simon Thommes
Simon Thommes 3D Artist

This week I tried to push forward the lighting of as many scenes as possible. In most shots, the effects still need to be added. Bullet impacts and smoke are still placeholders, as are the pink color spats on the security robot.

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040_sneak.lighting.v003
0:16
040_sneak.lighting.v003

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050_alarm.lighting.v002
0:20
050_alarm.lighting.v002

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060_fight.lighting.v001
0:19
060_fight.lighting.v001

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070_stab.lighting.v001
0:21
070_stab.lighting.v001

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090_swap.lighting.v002
0:38
090_swap.lighting.v002
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Beau Gerbrands
Beau Gerbrands 3D Artist

Other contributors:

Andy Goralczyk
Andy Goralczyk
Andy Goralczyk Production Designer

This week was mostly about adding details and textures to the guard room like the magazines and monitors. The extra work this week was from previous weeks like the security cameras and geometry nodes.

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Guard Room Magazines
Guard Room Magazines

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Guard Room Plant
Guard Room Plant

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Guard Room Previz Shading & Lighting
0:00
Guard Room Previz Shading & Lighting

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Geometry Nodes Pipeline Factory
1:01
Geometry Nodes Pipeline Factory

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Security Cameras Set 030_0070
Security Cameras Set 030_0070

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Security Cameras Set 030_0060
Security Cameras Set 030_0060

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Rigged Security Cameras
1:30
Rigged Security Cameras

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Security Cameras Models
Security Cameras Models

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Factory Floor Set Dressing
Factory Floor Set Dressing

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Geometry Nodes Grated Floor
0:39
Geometry Nodes Grated Floor

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Geometry Nodes Pipe Generator
1:14
Geometry Nodes Pipe Generator
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