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Training Highlights
Stylized Rendering with Brushstrokes
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Wing It!
2023
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2022
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2021
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2019
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Production Log #31

  • Dec. 4th, 2023

Andy Goralczyk
Andy Goralczyk Art Director
Julien Kaspar

Based on earlier work from Julien, I started detailing the gigantic rock columns which are going to be populating the background in layer 1 of the ocean. For that purpose I set up some sculpting brushes to make believable cracks in rocks and I also started detailing the larger boulders in our rock library.

Rock brush tests

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0:34

Rock brush tests

Rock library #4

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0:11

Rock library #4

Rock columns 01

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0:05

Rock columns 01


Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Did a couple of passes for the previs of scene 140 and also a first pass of scene 160.

Gold previs 160 v001

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0:08

Gold previs 160 v001

Gold previs 140 v002

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0:30

Gold previs 140 v002

Gold previs 140 v001

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0:27

Gold previs 140 v001


Beau Gerbrands
Beau Gerbrands 3D Artist

This week, I wrapped up modeling the boat so Demeter can start rigging. Also started modeling the seagull trying to add the shape language of the main character.

Modeling Seagull

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0:31

Modeling Seagull

Gold Boat

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1:23

Gold Boat


Julien Kaspar
Julien Kaspar 3D Artist

More retopology of Mikassa, with a focus on the hair. This time I included timelapses to demonstrate the relaxing workflow.

Relax Retopology Timelapse

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5:21

Relax Retopology Timelapse

Mikassa Retopology - WIP 4

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Mikassa Retopology - WIP 4


Pablo Fournier
Pablo Fournier Animator

This week I did some previs on seq 120, trying to translate into 3d the storyboards I did in the previous week

Gold previs 120 v001

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0:50

Gold previs 120 v001


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