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Production Logs

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Production Log #62

July 29th, 2024
Andy Goralczyk
Andy Goralczyk Art Director
Hjalti Hjalmarsson

This week I mainly worked on the identity for Blender Conference 2024, so there was only little GOLD work being done. I received the coral reef breakdown from Hjalti and added lights and a compositing buildup to present a simplified view on how the set and shots are constructed.

230_sinking-coral_breakdown-v002
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230_sinking-coral_breakdown-v002

230_sinking-coral_breakdown-v001
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0:17

230_sinking-coral_breakdown-v001


Production Log #61

July 22nd, 2024
Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week more GP animation happened. We are almost done with all the shots that get this extra treatment.

sailing - GP brushstrokes test WIP
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sailing - GP brushstrokes test WIP

sinking - GP brush strokes gesture strokes video
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sinking - GP brush strokes gesture strokes video

sinking - GP brush strokes gesture strokes video
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0:02

sinking - GP brush strokes gesture strokes video

sinking - GP brush strokes gesture strokes
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sinking - GP brush strokes gesture strokes

abyss - GP brush strokes glow
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0:03

abyss - GP brush strokes glow

abyss - GP brush strokes glow
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0:03

abyss - GP brush strokes glow

abyss - GP brush strokes comparison
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abyss - GP brush strokes comparison

Andy Goralczyk
Andy Goralczyk Art Director
Vivien Lulkowski
Rik Schutte

My work this week was mostly focused on rendering out all the remaining shots in high/final quality, error fixes, last minute lighting tweaks and compositing in the 2D paint effects from Vivien and Rik.

240_abyss-lighting-v008
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0:27

240_abyss-lighting-v008

260_return-lighting-v009
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0:17

260_return-lighting-v009

250_whale-lighting-v009
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0:06

250_whale-lighting-v009

230_sinking-lighting-v011
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0:17

230_sinking-lighting-v011

220_storm-lighting-v011
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0:05

220_storm-lighting-v011


Production Log #60

July 15th, 2024
Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I mostly did handpainted Grease Pencil animation to add smudge and smear effects over fast movements and some more glow effects for Mikassa's lightbody form in the Abyss.

whale sequence - GP treatment
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whale sequence - GP treatment

sinking - GP brush strokes smears 3
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sinking - GP brush strokes smears 3

sinking - GP brush strokes smears 4
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sinking - GP brush strokes smears 4

abyss - GP brush strokes treatment
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0:08

abyss - GP brush strokes treatment

abyss - GP brush strokes smears comparison
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abyss - GP brush strokes smears comparison

Simon Thommes
Simon Thommes Technical Artist

Besides wrapping up the golden light trail FX and some minor work on the first breakdown shots that we are making now I spent a lot of time this week on reviewing patches for Blender and also preparing some demo files for the upcoming release.

Mikassa Broken - Closeup Shots Shading Tweaks
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Mikassa Broken - Closeup Shots Shading Tweaks

Andy Goralczyk
Andy Goralczyk Art Director
Rik Schutte
Simon Thommes
Vivien Lulkowski

I worked on compositing of pretty much the entire reel: Adding paintover renders from Vivien and Rik in shots that had a paintover treatment, doing brightness tweaks to make Mikassa more readable and compositing the motion trails in 250_whale and 260_return in.

260_return-lighting-v008
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0:17

260_return-lighting-v008

250_whale-lighting-v007
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0:06

250_whale-lighting-v007

235_bkd_mika_broken-lighting-v003
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0:15

235_bkd_mika_broken-lighting-v003

235_bkd_mika_broken-lighting-v002
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235_bkd_mika_broken-lighting-v002

235_bkd_mika_broken-lighting-v001
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235_bkd_mika_broken-lighting-v001

240_abyss-lighting-v007
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0:27

240_abyss-lighting-v007

230_sinking-lighting-v010
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0:17

230_sinking-lighting-v010

210_sailing-lighting-v007
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0:14

210_sailing-lighting-v007


Production Log #59

July 8th, 2024
Simon Thommes
Simon Thommes Technical Artist

I worked mainly on the light trail of the whale this week, which is the last major FX work needed to finish the shots. This is almost done now, just a matter of implementing it in the remaining few shots.

Brush Stroke Drawing - Dots
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Brush Stroke Drawing - Dots

Geometry Nodes Particle Emission from Cracks
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1:25

Geometry Nodes Particle Emission from Cracks

Motion Trail - Particle FX
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Motion Trail - Particle FX

Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I helped out with some concept art for the golden trail and also animated with Grease Pencil over two shots to test the workflow for adding in extra brushstrokes and fx by hand.

sinking - GP brush strokes smears
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sinking - GP brush strokes smears

abyss - GP brush strokes glow fx
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abyss - GP brush strokes glow fx

golden trail fx concept art 2
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golden trail fx concept art 2

golden trail fx concept art
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golden trail fx concept art

Andy Goralczyk
Andy Goralczyk Art Director
Simon Thommes
Vivien Lulkowski
Rik Schutte

Adjusting the brush stroke jittering in certain sequences was my primary concern this week. I also merged the post paint-over work from Rik and Vivien into the compositing setups of their respective shots. I also separated the motion trail effects in 260_return into their own render passes and merged them back together in comp. The rest was just spent on reporting bugs and packing up the splash screen file for the Blender 4.2 release

260_return-lighting-v007
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0:15

260_return-lighting-v007

230_sinking-lighting-v009
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0:17

230_sinking-lighting-v009

240_abyss-lighting-v006
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0:27

240_abyss-lighting-v006

220_storm-lighting-v010
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0:05

220_storm-lighting-v010

210_sailing-lighting-v006
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0:14

210_sailing-lighting-v006


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