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Production Log #59

July 8th, 2024
Simon Thommes
Simon Thommes Technical Artist

I worked mainly on the light trail of the whale this week, which is the last major FX work needed to finish the shots. This is almost done now, just a matter of implementing it in the remaining few shots.

Brush Stroke Drawing - Dots
1:37

Brush Stroke Drawing - Dots

Geometry Nodes Particle Emission from Cracks
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1:25

Geometry Nodes Particle Emission from Cracks

Motion Trail - Particle FX
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Motion Trail - Particle FX

Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I helped out with some concept art for the golden trail and also animated with Grease Pencil over two shots to test the workflow for adding in extra brushstrokes and fx by hand.

sinking - GP brush strokes smears
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0:01

sinking - GP brush strokes smears

abyss - GP brush strokes glow fx
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0:08

abyss - GP brush strokes glow fx

golden trail fx concept art 2
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golden trail fx concept art 2

golden trail fx concept art
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golden trail fx concept art

Andy Goralczyk
Andy Goralczyk Art Director
Simon Thommes
Vivien Lulkowski
Rik Schutte

Adjusting the brush stroke jittering in certain sequences was my primary concern this week. I also merged the post paint-over work from Rik and Vivien into the compositing setups of their respective shots. I also separated the motion trail effects in 260_return into their own render passes and merged them back together in comp. The rest was just spent on reporting bugs and packing up the splash screen file for the Blender 4.2 release

260_return-lighting-v007
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0:15

260_return-lighting-v007

230_sinking-lighting-v009
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0:17

230_sinking-lighting-v009

240_abyss-lighting-v006
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0:27

240_abyss-lighting-v006

220_storm-lighting-v010
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0:05

220_storm-lighting-v010

210_sailing-lighting-v006
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0:14

210_sailing-lighting-v006


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