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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
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Stylized Character Workflow

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Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
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Project DogWalk
Interactive
Gold
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BCON24 Identity
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Fighting with Grease Pencil
Article
  • Project Gold
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  • Production Logs

Latest on Project Gold

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  • Page 11 of 11

Production Log #2

  • Sept. 25th, 2023

Simon Thommes
Simon Thommes Technical Artist

After experimenting with loose brush strokes last week, I worked on doing initial tests for painterly shading of the surfaces themselves. At this point the setup is fully procedural and based on the tech we developed for 'Wing It!'.

Painterly Shading Test - Breakdown

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0:14

Painterly Shading Test - Breakdown


Andy Goralczyk
Andy Goralczyk Art Director
Simon Thommes
Julien Kaspar

We decided to create a test shot featuring the environment of Layer 1 of the ocean to test out our various modeling and shading ideas. I set up an initial scene that Simon and I can iterate on to try to nail the painterly style of this project,

Reef shot v01

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Reef shot v01

Reef shot v04

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Reef shot v04

Reef shot v03

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Reef shot v03

Reef shot v02

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Reef shot v02


Production Log #1

  • Sept. 18th, 2023
This week on Project Gold

The first weekly log!


Julien Kaspar
Julien Kaspar 3D Artist

With new Mikassa concept art coming in from Eliza Ivanova, I started sculpting and iterating on a the new design. The focus for now was on the face and body and slowly transitioning to the hair and outfit.

Mikassa Design V052 - Expressions

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Mikassa Design V052 - Expressions

Mikassa Design V050 - Head Sculpting

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Mikassa Design V050 - Head Sculpting


Simon Thommes
Simon Thommes Technical Artist

After wrapping up my leftover tasks for the release of 'Wing It!' and between several meetings following in the week, I finally kicked off my RnD work for Gold by focusing on the tool for brush strokes that we know we will need to pull off the painterly style.

GN Brush Strokes - Initial Testing

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0:53

GN Brush Strokes - Initial Testing

GN Brush Strokes - Mesh

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GN Brush Strokes - Mesh


Andy Goralczyk
Andy Goralczyk Art Director

Having worked on Gold a few months back (but then I helped out the Pets production) I was super excited to jump into the project again. I did some initial explorations for generating a mesh that can be used as sculpting base to create the gigantic distorted reef rocks of Layer 2 of the ocean. Also, I did some test setups with geo nodes to give easy control over the shapes of our coral models.

Coral variations - curve modeling with geo nodes

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Coral variations - curve modeling with geo nodes

Coral Rocks - Geonodes generator test

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Coral Rocks - Geonodes generator test


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