Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
In production
Wing It!
2023
Charge
2022
Sprite Fright
2021
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Project Gold
  • Content Gallery
  • Production Logs

Latest on Project Gold

  • First
  • Previous
  • Page 10 of 11
  • Next

Production Log #6

  • Oct. 23rd, 2023

Andy Goralczyk
Andy Goralczyk Art Director
Vivien Lulkowski

This week I did some paint overs to help the look development process. I also scanned some patterns and brush atlases that Vivien painted with oil which I then cleaned up in Krita and made tileable.

Paint over exploration with smoother strokes

Subscribe to view

Paint over exploration with smoother strokes

Brush pattern cleanup process

Subscribe to view

Brush pattern cleanup process

Brush atlas cleanup process

Subscribe to view

Brush atlas cleanup process


Simon Thommes
Simon Thommes Technical Artist

This week I iterated more on the shading RnD for Mikassa, trying out different approaches amd further developing the node setups that we will use.

Noisy Brush Strokes

Subscribe to view

Noisy Brush Strokes

Mikassa Shading RnD Iteration

Subscribe to view

Mikassa Shading RnD Iteration


Production Log #5

  • Oct. 16th, 2023

Andy Goralczyk
Andy Goralczyk Art Director
Simon Thommes
Julien Kaspar

This week we decided to do a lookdev render test on Mikassa to test our oil-painterly rendering style on a character. Several of us collaborated on this together and this gave us a great base to discuss the stylistic decisions. I also updated the reef lookdev test to make it easier to iterate on shading explorations and added 3d painted brushstrokes on all the assets.

Reef shot v16 - Animation render

Subscribe to view

0:05

Reef shot v16 - Animation render

Reef shot v15 - Oil brush effect

Subscribe to view

Reef shot v15 - Oil brush effect

Reef shot v11 - New assets

Subscribe to view

Reef shot v11 - New assets

Mikassa Design - Early skin color experiments

Subscribe to view

Mikassa Design - Early skin color experiments

Mikassa Design - Early hair color explorations

Subscribe to view

Mikassa Design - Early hair color explorations

Mikassa shot test - lighting pass v04

Subscribe to view

Mikassa shot test - lighting pass v04

Mikassa shot test - lighting pass v03

Subscribe to view

Mikassa shot test - lighting pass v03

Mikassa shot test - lighting pass v02

Subscribe to view

Mikassa shot test - lighting pass v02

Mikassa shot test - lighting pass v01

Subscribe to view

Mikassa shot test - lighting pass v01

Show

Simon Thommes
Simon Thommes Technical Artist

This week was loaded with painterly look development in Blender. I finally had some time to try out the brush stroke generation that we have been thinking about for a while now and it does seem quite promising to achieve a unique painterly look. We still have lots and lots of tests to do to refine the look and the techniques to apply this effect, but we finally have something concrete to look at and experiment with.

Mikassa Painterly Brush Stroke - Turntable

Subscribe to view

0:29

Mikassa Painterly Brush Stroke - Turntable

Mikassa Shot Test - Turntable

Subscribe to view

0:04

Mikassa Shot Test - Turntable

Mikassa shot test - lighting pass v07

Subscribe to view

Mikassa shot test - lighting pass v07

Mikassa shot test - lighting pass v06

Subscribe to view

Mikassa shot test - lighting pass v06

Mikassa shot test - lighting pass v05

Subscribe to view

Mikassa shot test - lighting pass v05

Mikassa Brush Strokes Test

Subscribe to view

2:27

Mikassa Brush Strokes Test

Painterly Shading - Brush Stroke Normal Breakup

Subscribe to view

1:36

Painterly Shading - Brush Stroke Normal Breakup

Brush Stroke Normals

Subscribe to view

1:00

Brush Stroke Normals

Flow Based Brush Stroke Generation

Subscribe to view

1:30

Flow Based Brush Stroke Generation

Motion Lines with Geometry Nodes

Subscribe to view

0:48

Motion Lines with Geometry Nodes

Show

Julien Kaspar
Julien Kaspar 3D Artist

I focused on getting the hair style into a state of approval. I also supported the current color and shading tests. The new outfit also saw a first blocking pass.

Mikassa Design V055 - Hair & Outfit

Subscribe to view

Mikassa Design V055 - Hair & Outfit


Production Log #4

  • Oct. 9th, 2023

Julien Kaspar
Julien Kaspar 3D Artist

This week the hair design was mostly finished. Various tweaks to the head and body were also done.

Mikassa Design V054 - Hair Design

Mikassa Design V054 - Hair Design


Andy Goralczyk
Andy Goralczyk Art Director

Rocks and Corals! I started putting our current models into asset library files which can be used throughout the production. We also need a better, more unified way to share the progress of the assets, so I worked on several utilities to better display libraries and single assets. This included making modular turntable setups (with geo-nodes, naturally!) and some lighting rigs that can be easily used in many files.

Corals - modeling reference paint-overs

Subscribe to view

Corals - modeling reference paint-overs

Coral library #2

Subscribe to view

0:44

Coral library #2

Rock library #3

Subscribe to view

0:47

Rock library #3

Asset Turntable light setups

Subscribe to view

0:53

Asset Turntable light setups

Asset Utilities - Grid and turntable display

Subscribe to view

0:50

Asset Utilities - Grid and turntable display


Simon Thommes
Simon Thommes Technical Artist

I still spent most of this week in meetings for Blender Development, our asset pipeline and other things. Apart from that I was writing a blog post for the shading on 'Wing It!'. The only work on Gold I managed to do was to try out the painterly shading setup I created on Andy's updated coral sculpts.

Painterly Coral Test

Subscribe to view

Painterly Coral Test


Production Log #3

  • Oct. 2nd, 2023

Andy Goralczyk
Andy Goralczyk Art Director
Julien Kaspar
Beau Gerbrands

I continued this week with the reef lookdev experiment. After receiving a paint-over from Florent Masurel, I adjusted the lighting scheme to try to hit the right colors and underwater visibility and feel. In addition to that I compiled the current rock models from Julien and Beau together - and sculpted over them to give them a unified look.

Rock library #2

Subscribe to view

0:22

Rock library #2

Rock library #1

Subscribe to view

Rock library #1

Reef shot v10 - animation render

Subscribe to view

0:04

Reef shot v10 - animation render

Reef shot v10 - wave motion test

Subscribe to view

0:05

Reef shot v10 - wave motion test

Reef shot v07

Subscribe to view

Reef shot v07

Reef shot v06

Subscribe to view

Reef shot v06

Reef shot - style frame paintover

Subscribe to view

Reef shot - style frame paintover

Reef shot v05

Subscribe to view

Reef shot v05


Julien Kaspar
Julien Kaspar 3D Artist

More work on Mikassa to get her ready for a locked head & body design.

Mikassa Design V053 - Adjustments

Subscribe to view

Mikassa Design V053 - Adjustments


Pablo Fournier
Pablo Fournier Animator

this week i worked on doing some thumbnails for different scenes before storyboarding

sc16_return_to_reality_thumbnails11

Subscribe to view

sc16_return_to_reality_thumbnails11

sc16_return_to_reality_thumbnails10

Subscribe to view

sc16_return_to_reality_thumbnails10

sc16_return_to_reality_thumbnails09

Subscribe to view

sc16_return_to_reality_thumbnails09

sc16_return_to_reality_thumbnails08

Subscribe to view

sc16_return_to_reality_thumbnails08

sc16_return_to_reality_thumbnails07

Subscribe to view

sc16_return_to_reality_thumbnails07

sc16_return_to_reality_thumbnails06

Subscribe to view

sc16_return_to_reality_thumbnails06

sc16_return_to_reality_thumbnails05

Subscribe to view

sc16_return_to_reality_thumbnails05

sc16_return_to_reality_thumbnails04

Subscribe to view

sc16_return_to_reality_thumbnails04

sc16_return_to_reality_thumbnails03

Subscribe to view

sc16_return_to_reality_thumbnails03

sc16_return_to_reality_thumbnails02

Subscribe to view

sc16_return_to_reality_thumbnails02

sc16_return_to_reality_thumbnails01

Subscribe to view

sc16_return_to_reality_thumbnails01

sc15_healed_thumbnails02

Subscribe to view

sc15_healed_thumbnails02

sc15_healed_thumbnails01

Subscribe to view

sc15_healed_thumbnails01

sc14_joining_whale_thumbnails03

Subscribe to view

sc14_joining_whale_thumbnails03

sc14_joining_whale_thumbnails02

Subscribe to view

sc14_joining_whale_thumbnails02

sc14_joining_whale_thumbnails01

Subscribe to view

sc14_joining_whale_thumbnails01

Show

  • First
  • Previous
  • Page 10 of 11
  • Next
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite