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Training Highlights
Stylized Rendering with Brushstrokes
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2023
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2022
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2021
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  • Project Gold
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  • Production Logs

Latest on Project Gold

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Production Log #58

  • July 1st, 2024

Simon Thommes
Simon Thommes Technical Artist

This week I spent more time on experimenting with the different ways of implementing some additional brush stroke jittering to add more life to the picture and merge the style better with the ocean. This needed to be implemented in all the assets and shots and can now be tweaked on different levels for each individual shot.

Brush Stroke Jittering

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Brush Stroke Jittering

Brush Stroke Generation Based on Image Edge Detection

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Brush Stroke Generation Based on Image Edge Detection


Andy Goralczyk
Andy Goralczyk Art Director
Simon Thommes

Most of my time this week was spent on setting up a workflow that lets us paint over every single render with the geo nodes brush stroke tools AND in a non-destructive way. I made a bunch of scripts and a hook for our shot builder to enable this process. I've also uploaded a render of all the sequences with Simon's brush jittering effects.

265_breakdown_beach-lighting-v010

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0:09

265_breakdown_beach-lighting-v010

260_return-lighting-v006

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0:16

260_return-lighting-v006

250_whale-lighting-v006

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0:06

250_whale-lighting-v006

240_abyss-lighting-v005

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0:27

240_abyss-lighting-v005

230_sinking-lighting-v008

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0:17

230_sinking-lighting-v008

220_storm-lighting-v009

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0:06

220_storm-lighting-v009

210_sailing-lighting-v005

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0:16

210_sailing-lighting-v005


Production Log #57

  • June 24th, 2024

Simon Thommes
Simon Thommes Technical Artist

The last week before going to Annecy for the film festival was all about wrapping up shots, so most of my work was about doing final fixes and polishing. Besides that there was a more major part of the FX work missing, which was doing another pass on the waves rolling onto the beach in the last shot.

Beach Wave Progression

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Beach Wave Progression

Beach Waves FX Pass

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1:56

Beach Waves FX Pass


Andy Goralczyk
Andy Goralczyk Art Director
Simon Thommes
Vivien Lulkowski

The week after Annecy! The past weeks we scrambled to get as many final renders together as possible to showcase on the Blender booth. As for lighting: all the scenes got updates, tweaks and fixes. This week I separated out the comp from each lighting file and created all the comp files for the whole showcase. In the case of 230_sinking and some other sequences I even managed to do a first comp refinement pass. More to come!

265_breakdown_beach-lighting-v009

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0:09

265_breakdown_beach-lighting-v009

250_whale-lighting-v005

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0:05

250_whale-lighting-v005

240_abyss-lighting-v004

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0:20

240_abyss-lighting-v004

230_sinking-lighting-v007

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0:17

230_sinking-lighting-v007

220_storm-lighting-v008

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0:05

220_storm-lighting-v008

210_sailing-lighting-v004

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0:14

210_sailing-lighting-v004


Production Log #56

  • June 3rd, 2024

Vivien Lulkowski
Vivien Lulkowski Concept Artist

This was a short week for me, but I managed to finalize some more clouds and create some paintovers for the sailing sequence and for the lighting in the Abyss.

Color and Light Paintover 2

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Color and Light Paintover 2

updated beach clouds

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updated beach clouds

paintover for abyss close up

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paintover for abyss close up

updates to clouds 2

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updates to clouds 2

updates to clouds 1

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updates to clouds 1

tweaked cliff

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tweaked cliff


Andy Goralczyk
Andy Goralczyk Art Director
Simon Thommes
Vivien Lulkowski

Since we want to get a short edit of shots done for the Annecy Festival, I did a lot of small lighting passes to get things as final as possible. The biggest chunk of the week was spent on polishing the set/ground for the abyss.

260_return-lighting-v005

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260_return-lighting-v005

240_abyss-lighting-v003

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240_abyss-lighting-v003

220_storm-lighting-v007

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0:05

220_storm-lighting-v007


Simon Thommes
Simon Thommes Technical Artist

This week I mainly worked on finalizing the ocean FX in the storm sequence, which you can see in Andy's production log. One big part of that was adding water spray to the wave crests in the direction of the wind, which adds a lot to the look of the stormy ocean. Other than that I was putting out a lot of fires in back and forth with the developers and setup up tests for moving brush strokes to emphasize the painterly look.

Look Test with Jittering Brush Strokes

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Look Test with Jittering Brush Strokes


Production Log #55

  • May 27th, 2024

Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I kept working the sailing sequence skies, added some more simple animations to the clouds.

beach paintover

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beach paintover

sailing clouds wip 6

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sailing clouds wip 6

sailing clouds experiment

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sailing clouds experiment

sailing clouds wip 7

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sailing clouds wip 7

sailing clouds wip 5

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sailing clouds wip 5

sailing sequence paintovers

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sailing sequence paintovers


Andy Goralczyk
Andy Goralczyk Art Director
Vivien Lulkowski
Simon Thommes

I tried polishing most of 260_return this week: The floating water particles finally got separated into their own render pass to allow for camera motion blur. I also added painterly light streaks to break up the CG smoothness of the volumetric beams. The sailing shots from the beginning and the storm sequence got some minor updates to bring them closer to the finish line!

220_storm-lighting-v006

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220_storm-lighting-v006

210_sailing-lighting-v003

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0:14

210_sailing-lighting-v003

260_return-lighting-v004

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0:16

260_return-lighting-v004


Simon Thommes
Simon Thommes Technical Artist

I spent most of my time this week going over all the shots that need some ocean FX for the interaction with the boat and additional foam on the surface. There is some more iteration that needs to be done and a a few shots that are still missing, but it's getting there!

Ocean FX - Wave Crest Foam

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0:33

Ocean FX - Wave Crest Foam


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