I spent most of this week adding fish swarms to all the shots in 230_sinking in order to add more life to the coral reef. This sequence is mostly finished now and all the shots are ready for rendering in high quality. 220_storm and 250_whale are also close to being finished, so I did some minor adjustments here and there to get them across the finish line in terms of lighting.
We had a Geometry Nodes workshop happening at the Blender headquarter this week, so a lot of my time was taken up by that. But besides that I worked more on the water interaction fx and experimented more with a stylization method for painted reflections.
This week I kept working the clouds and the island in the sailing sequence and added some simple motion to the clouds.
Most of my time this week went into exploring the fx for the interaction of the boat and the water to add foam in the boat's wake. This will still need some further iteration but already adds a lot.
This week I worked on the final shot of the sailing sequence, adding clouds and a simplified island in the background.
This week I spend refining the storm clouds in the island shot and started on the clouds behind Mikassa for the reverse shot.
It was a short week for me but I made an improved version of the Mikassa progression mockup.
I worked on different FX, mainly for the sinking sequence where we had the important narrative element of Mikassa's cracked head still missing. For that I added bubbles and some movement in loose hair strands. Besides that I worked on the FX for when Mikassa puts herself back together and her light body builds itself up.
This week I kept pushing the background island to feature more detail and some trees and started the clouds composition for that shot as well.
This week I've been refining the shots on 240 into the abyss. These shots required a lot of manual tweaking, getting the shards buildup feeling right and animating mikassa full body. I'll be checking the latest renders of these shots to look for discrepancies and intersections in order to do a final pass, adressing all of these minor bumps.
Continued making mockups for the breakdown of Mikassa but also tried another method where I show off Mikassa's design progression.
I worked on different Fixes on the whale, making sure that the inner parts of Mikassa's model are not visible through the shard gaps and some overall shading tweaks.