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Latest on Project Gold

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Production Log #54

  • May 21st, 2024

Andy Goralczyk
Andy Goralczyk Art Director
Simon Thommes
Vivien Lulkowski

I spent most of this week adding fish swarms to all the shots in 230_sinking in order to add more life to the coral reef. This sequence is mostly finished now and all the shots are ready for rendering in high quality. 220_storm and 250_whale are also close to being finished, so I did some minor adjustments here and there to get them across the finish line in terms of lighting.

250_whale-lighting-v004

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0:06

250_whale-lighting-v004

230_sinking-lighting-v006

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0:16

230_sinking-lighting-v006

220_storm-lighting-v005

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0:05

220_storm-lighting-v005


Simon Thommes
Simon Thommes Technical Artist

We had a Geometry Nodes workshop happening at the Blender headquarter this week, so a lot of my time was taken up by that. But besides that I worked more on the water interaction fx and experimented more with a stylization method for painted reflections.

210_0040 Water Interaction FX Pass

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0:05

210_0040 Water Interaction FX Pass

Brush Strokes - Stylize Reflections

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Brush Strokes - Stylize Reflections


Vivien Lulkowski
Vivien Lulkowski Concept Artist
Beau Gerbrands
Andy Goralczyk

This week I kept working the clouds and the island in the sailing sequence and added some simple motion to the clouds.

sailing cloud movement

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0:04

sailing cloud movement

sailing clouds wip 4

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sailing clouds wip 4

sailing clouds paintover

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sailing clouds paintover

island background wip

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island background wip


Production Log #53

  • May 13th, 2024

Simon Thommes
Simon Thommes Technical Artist

Most of my time this week went into exploring the fx for the interaction of the boat and the water to add foam in the boat's wake. This will still need some further iteration but already adds a lot.

210_0040 Water Interaction FX Pass

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0:05

210_0040 Water Interaction FX Pass


Vivien Lulkowski
Vivien Lulkowski Concept Artist
Andy Goralczyk

This week I worked on the final shot of the sailing sequence, adding clouds and a simplified island in the background.

sailing clouds wip 2

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sailing clouds wip 2

sailing clouds wip

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0:05

sailing clouds wip

sailing far bg island wip

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sailing far bg island wip

sailing clouds wip 3

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sailing clouds wip 3


Production Log #52

  • May 6th, 2024

Vivien Lulkowski
Vivien Lulkowski Concept Artist
Andy Goralczyk

This week I spend refining the storm clouds in the island shot and started on the clouds behind Mikassa for the reverse shot.

island background clouds wip

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island background clouds wip

island background clouds wip 6

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island background clouds wip 6

island background clouds wip 5

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island background clouds wip 5

island background clouds wip 4

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island background clouds wip 4

island background clouds wip 3

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island background clouds wip 3

island background clouds wip 2

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island background clouds wip 2

storm clouds wip 3

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0:02

storm clouds wip 3

storm clouds wip 2

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storm clouds wip 2

storm clouds wip

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storm clouds wip

island background clouds wip 1

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0:01

island background clouds wip 1

Show

Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

It was a short week for me but I made an improved version of the Mikassa progression mockup.

Mikassa progression v006

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0:21

Mikassa progression v006


Simon Thommes
Simon Thommes Technical Artist

I worked on different FX, mainly for the sinking sequence where we had the important narrative element of Mikassa's cracked head still missing. For that I added bubbles and some movement in loose hair strands. Besides that I worked on the FX for when Mikassa puts herself back together and her light body builds itself up.

0:22

Light Body Buildup FX

Fake Hair Simulation for Moving Strands

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Fake Hair Simulation for Moving Strands

Rising Bubbles

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1:29

Rising Bubbles

230_sinking-lighting-v005

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0:17

230_sinking-lighting-v005


Production Log #51

  • April 29th, 2024

Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I kept pushing the background island to feature more detail and some trees and started the clouds composition for that shot as well.

WIP storm clouds

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WIP storm clouds

WIP storm clouds

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WIP storm clouds

island background preview

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island background preview

WIP background island 3

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WIP background island 3

WIP background island 2

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WIP background island 2

WIP clouds for sailing sequence

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0:02

WIP clouds for sailing sequence


Rik Schutte
Rik Schutte Animation Lead

This week I've been refining the shots on 240 into the abyss. These shots required a lot of manual tweaking, getting the shards buildup feeling right and animating mikassa full body. I'll be checking the latest renders of these shots to look for discrepancies and intersections in order to do a final pass, adressing all of these minor bumps.

sc240 refining animation

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0:18

sc240 refining animation


Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Continued making mockups for the breakdown of Mikassa but also tried another method where I show off Mikassa's design progression.

Mikassa progression v001

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0:15

Mikassa progression v001

225_0010-anim-v003-03

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0:26

225_0010-anim-v003-03

225_0010-anim-v003-02

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0:26

225_0010-anim-v003-02


Simon Thommes
Simon Thommes Technical Artist

I worked on different Fixes on the whale, making sure that the inner parts of Mikassa's model are not visible through the shard gaps and some overall shading tweaks.

Mouth Mask

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0:21

Mouth Mask

Mikassa Shards - Shading Iteration

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Mikassa Shards - Shading Iteration

Whale - Shading fixes and tweaks

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Whale - Shading fixes and tweaks

Fish Translucency

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Fish Translucency


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