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  • Project Gold
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Latest on Project Gold

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Production Log #50

  • April 22nd, 2024

Andy Goralczyk
Andy Goralczyk Art Director

This week Simon worked on the shards for the whale and Mikassa's light-body. I updated the lighting in 250_whale and 260_return to give them a soft internal glow and tweaked the lighting on the characters to make them slightly more readable. I also added the water surface to the shots in 230_sinking and tweaked the kelp animation in the first establishing shots.

250_whale-lighting-v003

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250_whale-lighting-v003

220_storm-lighting-v004

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220_storm-lighting-v004

260_return-lighting-v003

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0:16

260_return-lighting-v003

230_sinking-lighting-v004

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0:17

230_sinking-lighting-v004


Simon Thommes
Simon Thommes Technical Artist

We finalized the shard pattern of the whale and I worked on putting this together with the light body in the actual character rig so we can use it in the shots properly.

Whale - Shattered with Light

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Whale - Shattered with Light


Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I started working on the background island shading and drew the first 3D brushstroke clouds for the opening sequence.

Brushstroke Clouds

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Brushstroke Clouds

Glowier fish paintover

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Glowier fish paintover

Background island and light concept

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Background island and light concept

WIP background island

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WIP background island

sky concept for opening sequence

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sky concept for opening sequence


Pablo Fournier
Pablo Fournier Animator

this week I worked on a couple of shots from seq 210, spending most of the time in the most challenging shot of this seq, the mid shot of her locking the wheel and pulling the rope

210_edit_seq01

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210_edit_seq01


Rik Schutte
Rik Schutte Animation Lead

Apart from finishing another project, I've been continueing working on 240_0020, animating shards and shards and shards by hand. fun times! It's coming along, and nice to see the renders!

240_0020 'Animating 124 shards'

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240_0020 'Animating 124 shards'


Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Created mockups of the breakdown scene for Mikassa.

225_0010-anim-v003-01

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0:26

225_0010-anim-v003-01

225_0010-anim-v002-03

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0:26

225_0010-anim-v002-03

225_0010-anim-v001-01

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0:20

225_0010-anim-v001-01


Production Log #49

  • April 15th, 2024

Simon Thommes
Simon Thommes Technical Artist

Besides some involvement in Blender development I spend most of the time this week on making sure the light body version of Mikassa is merged properly into the character rig and a lot of performance optimization that needed to go along with that.

Mikassa Broken with Light Body

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Mikassa Broken with Light Body


Andy Goralczyk
Andy Goralczyk Art Director

Almost all shot of the showcase reel have some level of animation, so I was able to preview render most of them as they are being worked on. 220_storm got some lighting adjustments (but this scene is highly dependent on the sky and island backgrounds) I also worked on the set dressing of 250_whale.

250_whale-lighting-v002

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250_whale-lighting-v002

250_whale-lighting-v001

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250_whale-lighting-v001

240_abyss-lighting-v001

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240_abyss-lighting-v001

220_storm-lighting-v003

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0:05

220_storm-lighting-v003


Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Animated the three shots in sequence 220 (it's almost ready).

220-v003

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220-v003


Rik Schutte
Rik Schutte Animation Lead

blocked out two shot in the abyss, Mikassa is broken apart and is recollecting herself to get back up.

240_anim blocking

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240_anim blocking

first pass breaking down mikassa on the floor

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first pass breaking down mikassa on the floor


Pablo Fournier
Pablo Fournier Animator

this week i finished 260 and 250, both of them showcasing Mikassa and her interaction with the whale. Also i was in charge to try different animation approaches on the boat animation. I tried with the boat being animated on 1s (every frame), on 2s (problems of strobing because the camera is animated every frame) and finally animated on 2s but with the boat baked to the camera on the inbetweens, this allow us to keep the 2s feeling but instead the boat stays in the same part of the frame, so you dont have any strobing.

boat on 2s cam bake

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boat on 2s cam bake

boat on 2s

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boat on 2s

boat on 1s

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boat on 1s

250_edit_seq

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250_edit_seq

260_seq_edit02

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260_seq_edit02


Production Log #48

  • April 8th, 2024

Andy Goralczyk
Andy Goralczyk Art Director

We finally have some animation blocking, so my job this week was to re-render scenes and give the characters a first rough lighting pass. Especially 230_sinking got a lot of refinements, albeit some rendering errors as well.

260_return-lighting-v002

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260_return-lighting-v002

240_abyss lighting preview

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240_abyss lighting preview

230_sinking-lighting-v003

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0:16

230_sinking-lighting-v003

220_storm-lighting-v002

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0:03

220_storm-lighting-v002


Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Been mostly working on the editoral, but I've also now transitioned into animating a few shots myself.

220_0020-v002

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220_0020-v002

220_0010-v001

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220_0010-v001


Simon Thommes
Simon Thommes Technical Artist

I spent some time iterating over the ocean surface and making a setup of controls for the storm and the calm version and worked on the whale shard pattern using the animation that we have of the whale now.

Whale - Shard Pattern Iteration

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Whale - Shard Pattern Iteration

Painterly Ocean Surface - Storm

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Painterly Ocean Surface - Storm


Production Log #47

  • April 2nd, 2024

Andy Goralczyk
Andy Goralczyk Art Director

This week I've spent most of my time pre-lighting the layout of the finished segments of the reel. In the "sailing" and "storm" sequences, Simon worked on the ocean surface so I could give them another pass of more detailed lighting. The sets are still being worked on heavily!

260_return-lighting-v001

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260_return-lighting-v001

230_sinking-lighting-v001

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230_sinking-lighting-v001

220_storm-lighting-v001

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0:03

220_storm-lighting-v001

210_sailing-lighting-v002

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0:15

210_sailing-lighting-v002


Rik Schutte
Rik Schutte Animation Lead

This week we've been shifting gears towards animation the first couple of sequences. I've been assigned sequence 230 where Mikassa, no matter what she tries, sinks down to the bottom. We want to block out the entire sequence first, to get feedback on the hookups and flow of the sequence as a whole.

animation blocking pass

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animation blocking pass


Pablo Fournier
Pablo Fournier Animator

This week I've been animating the seq260, giving a pass on the whale animation

260_seq_edit

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0:16

260_seq_edit


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