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Training Highlights
Stylized Rendering with Brushstrokes
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  • Production Logs

Latest on Project Gold

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Production Log #46

  • March 25th, 2024

Andy Goralczyk
Andy Goralczyk Art Director
Beau Gerbrands

This week I started lighting the layout for the sailing sequences and did more adjustments on the sinking (reef) shots which were set dressed beautifully by Beau! More renders next week!

Unterwater set dressing

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Unterwater set dressing

210_sailing-lighting-v001

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0:15

210_sailing-lighting-v001


Simon Thommes
Simon Thommes Technical Artist

This week I looked into combining the broken shard version of Mikassa with the underlying glow of the light body and did another pass of brush strokes and shading on the boat.

Boat - Shading Pass

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1:42

Boat - Shading Pass

Mikassa - Shards and Glow

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Mikassa - Shards and Glow


Production Log #45

  • March 18th, 2024

Simon Thommes
Simon Thommes Technical Artist

I finally got around to do the shading for the fish background characters. This was really fun to do with the brush system in place as the preview with Eevee is pretty good in an isolated lighting environment, so the workflow is actually real-time.

Whale - Light Body

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Whale - Light Body

Pollock - Shading

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Pollock - Shading

Atlantic Salmon - Shading

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Atlantic Salmon - Shading

Trout - Shading

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Trout - Shading

European Sea Bass - Shading

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European Sea Bass - Shading

Ballan Wrasse - Shading

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Ballan Wrasse - Shading

Ballan Wrasse - Shading Interaction

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2:28

Ballan Wrasse - Shading Interaction


Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk

This week I spent time on set dressing the reef and helping Simon out with the whale cracks.

Set Dressing Reef

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Set Dressing Reef

Set Dressing Reef

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Set Dressing Reef


Andy Goralczyk
Andy Goralczyk Art Director

This week I've been set dressing the return set, which has been build by Julien previously. This set contains rocks and corals as previous sets, but the mood is more bright and positive. This process will continue over the next couple of weeks.

Return set - dressing 04 (anim shot render)

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0:06

Return set - dressing 04 (anim shot render)

Return set - dressing 03

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Return set - dressing 03

Return set - dressing 03

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Return set - dressing 03

Return set - dressing 02

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Return set - dressing 02

Return set - dressing 01

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Return set - dressing 01


Production Log #44

  • March 11th, 2024

Andy Goralczyk
Andy Goralczyk Art Director
Vivien Lulkowski
Beau Gerbrands

This week I did various iterations through the underwater reef set. Beau created some awesome corals a while ago, which we placed in the set. I went over the brushstrokes and materials of those corals to make them more painterly.

Underwater set - set dressing 3

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0:12

Underwater set - set dressing 3


Simon Thommes
Simon Thommes Technical Artist

I started shading on the whale with an initial brush stroke pass. Other than that I prepared the whale to be cut into shards like Mikassa, UV unwrapped some fish and worked more on our addon to scribble brush strokes on top of animated mehses.

Whale - Shading Pass

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1:24

Whale - Shading Pass


Production Log #43

  • March 4th, 2024

Andy Goralczyk
Andy Goralczyk Art Director

Sequence 040_going_deeper was close to being finished in layout this week, so I went through the shot files and gave them a very quick lighting pass. The only snag was that after the pre-lighting had been completed, the framing and lenses were changed which required some last minute re-work.

040_going_deeper lighting v002

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0:23

040_going_deeper lighting v002

040_going_deeper lighting v001

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0:22

040_going_deeper lighting v001


Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Among other tasks, made a shard proposal for the sequences in the Abyss.

Shard proposal

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0:52

Shard proposal


Rik Schutte
Rik Schutte Animation Lead

This week, i made the first pass previs for the first scene: 010_intro_mikassa. Got some small notes on it, but generally this will be the beginning of the film. So spoilers ahead! Be warned!

previs pass 010_intro_mikassa

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1:02

previs pass 010_intro_mikassa


Simon Thommes
Simon Thommes Technical Artist

This week I worked more on Mikassa shading, started bringing together the light body version and the shards version of her and worked on integrating the functionality to draw on deforming geometry into our workflow.

Scribble Buddy (Addon) - Draw Curves on Deforming Geometry

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1:11

Scribble Buddy (Addon) - Draw Curves on Deforming Geometry

Mikassa - Dynamic Expression Lines

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0:05

Mikassa - Dynamic Expression Lines

Mikassa - Shards and Light Body

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2:12

Mikassa - Shards and Light Body

Mikassa - Shards Assembled and Glow

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Mikassa - Shards Assembled and Glow


Pablo Fournier
Pablo Fournier Animator

This week I worked on layout for seq 90, when Mikassa is joining the whale after climbing up the abyss

090_joining_whale-layout.v001

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0:48

090_joining_whale-layout.v001


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