Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Advanced Facial Rigging
3D Printing with Blender
Story Tools
Blender Fundamentals 4.5 LTS

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2026
Wing It!
2023
Hero
2018
Spring
2019
Project Highlights
Impulse Purchase
Other
Project Storm
Rigging R&D
DOGWALK
Interactive
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Project Gold
  • Content Gallery
  • Production Logs
  • Credits

Production Log #43

March 4th, 2024
Andy Goralczyk
Andy Goralczyk Art Director

Sequence 040_going_deeper was close to being finished in layout this week, so I went through the shot files and gave them a very quick lighting pass. The only snag was that after the pre-lighting had been completed, the framing and lenses were changed which required some last minute re-work.

040_going_deeper lighting v002
Subscribe to view
0:23

040_going_deeper lighting v002

040_going_deeper lighting v001
Subscribe to view
0:22

040_going_deeper lighting v001

Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Among other tasks, made a shard proposal for the sequences in the Abyss.

Shard proposal
Subscribe to view
0:52

Shard proposal

Rik Schutte
Rik Schutte Animation Lead

This week, i made the first pass previs for the first scene: 010_intro_mikassa. Got some small notes on it, but generally this will be the beginning of the film. So spoilers ahead! Be warned!

previs pass 010_intro_mikassa
Subscribe to view
1:02

previs pass 010_intro_mikassa

Simon Thommes
Simon Thommes Technical Artist

This week I worked more on Mikassa shading, started bringing together the light body version and the shards version of her and worked on integrating the functionality to draw on deforming geometry into our workflow.

Scribble Buddy (Addon) - Draw Curves on Deforming Geometry
Subscribe to view
1:11

Scribble Buddy (Addon) - Draw Curves on Deforming Geometry

Mikassa - Dynamic Expression Lines
Subscribe to view
0:05

Mikassa - Dynamic Expression Lines

Mikassa - Shards and Light Body
Subscribe to view
2:12

Mikassa - Shards and Light Body

Mikassa - Shards Assembled and Glow
Subscribe to view

Mikassa - Shards Assembled and Glow

Pablo Fournier
Pablo Fournier Animator

This week I worked on layout for seq 90, when Mikassa is joining the whale after climbing up the abyss

090_joining_whale-layout.v001
Subscribe to view
0:48

090_joining_whale-layout.v001


  • Production Log #43
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Critter Evolved
  • Critter
  • One
  • Space Creatures
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite