Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Advanced Facial Rigging
3D Printing with Blender
Story Tools
Blender Fundamentals 4.5 LTS

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2026
Wing It!
2023
Hero
2018
Spring
2019
Project Highlights
Impulse Purchase
Other
Project Storm
Rigging R&D
DOGWALK
Interactive
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Project Gold
  • Content Gallery
  • Production Logs
  • Credits

Production Log #50

April 22nd, 2024
Andy Goralczyk
Andy Goralczyk Art Director

This week Simon worked on the shards for the whale and Mikassa's light-body. I updated the lighting in 250_whale and 260_return to give them a soft internal glow and tweaked the lighting on the characters to make them slightly more readable. I also added the water surface to the shots in 230_sinking and tweaked the kelp animation in the first establishing shots.

250_whale-lighting-v003
Subscribe to view
0:05

250_whale-lighting-v003

220_storm-lighting-v004
Subscribe to view
0:05

220_storm-lighting-v004

260_return-lighting-v003
Subscribe to view
0:16

260_return-lighting-v003

230_sinking-lighting-v004
Subscribe to view
0:17

230_sinking-lighting-v004

Simon Thommes
Simon Thommes Technical Artist

We finalized the shard pattern of the whale and I worked on putting this together with the light body in the actual character rig so we can use it in the shots properly.

Whale - Shattered with Light
Subscribe to view

Whale - Shattered with Light

Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I started working on the background island shading and drew the first 3D brushstroke clouds for the opening sequence.

Brushstroke Clouds
Subscribe to view

Brushstroke Clouds

Glowier fish paintover
Subscribe to view

Glowier fish paintover

Background island and light concept
Subscribe to view

Background island and light concept

WIP background island
Subscribe to view

WIP background island

sky concept for opening sequence
Subscribe to view

sky concept for opening sequence

Pablo Fournier
Pablo Fournier Animator

this week I worked on a couple of shots from seq 210, spending most of the time in the most challenging shot of this seq, the mid shot of her locking the wheel and pulling the rope

210_edit_seq01
Subscribe to view
0:15

210_edit_seq01

Rik Schutte
Rik Schutte Animation Lead

Apart from finishing another project, I've been continueing working on 240_0020, animating shards and shards and shards by hand. fun times! It's coming along, and nice to see the renders!

240_0020 'Animating 124 shards'
Subscribe to view
0:08

240_0020 'Animating 124 shards'

Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Created mockups of the breakdown scene for Mikassa.

225_0010-anim-v003-01
Subscribe to view
0:26

225_0010-anim-v003-01

225_0010-anim-v002-03
Subscribe to view
0:26

225_0010-anim-v002-03

225_0010-anim-v001-01
Subscribe to view
0:20

225_0010-anim-v001-01


  • Production Log #50
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Critter Evolved
  • Critter
  • One
  • Space Creatures
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite