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Production Logs

Follow the latest updates and progress on Project Heist right here.

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Production Log #22

calendar_today Jul 25th 2022

Rik Schutte

Rik Schutte

Animator

Other Contributors:

Demeter Dzadik Julien Kaspar

Other Contributors

Demeter Dzadik

Rigger

Julien Kaspar

3D Artist

This week I mostly focussed getting the facial expressions to work nicely in animation. For this I created an animation test with the latest einar facial rig. We still have some minor feedback to iron out, but the face is ready to get animated soon!

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Einar facial animation test (no textures)
0:18

Einar facial animation test (no textures)

Andy Goralczyk

Andy Goralczyk

Production Designer

Other Contributors:

Hjalti Hjalmarsson

Other Contributors

Hjalti Hjalmarsson

Director

This week I did more lighting tests. Started the texture of Einar's heist map and modeled more details in the factory set.

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Map - viewport preview
0:29

Map - viewport preview

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Security robot storage bay

Security robot storage bay

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030_enter - door lighting tests
0:02

030_enter - door lighting tests

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Map - shot preview renders

Map - shot preview renders

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Simon Thommes

Simon Thommes

3D Artist

This week I spent more on details of Einar's face. Mainly on shading the eyes and the inner mouth. Apart from that I worked on optimization.

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Einar Shading WIP - Inner Mouth and Eyes
1:11

Einar Shading WIP - Inner Mouth and Eyes

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Einar Face Shading WIP - Eyes Detail
0:51

Einar Face Shading WIP - Eyes Detail

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Einar Face Shading WIP - Face Render

Einar Face Shading WIP - Face Render

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Procedural Blood Vessels asset preview

Procedural Blood Vessels

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Beau Gerbrands

Beau Gerbrands

3D Artist

The junkyard got improved surrounding Einar's hut with more assets and geometry nodes to distribute them. The Guard Room received a suspension system for the monitors, office plant, stationary and a preliminary design for the control panel.

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Office Plant

Office Plant

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Guard Room Monitor Suspension System

Guard Room Monitor Suspension System

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Guard Room

Guard Room

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Einar's Hut Junkyard

Einar's Hut Junkyard

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Production Log #21

calendar_today Jul 18th 2022

Simon Thommes

Simon Thommes

3D Artist

This week I went back to working on shading the human part of Einar. I reworked the hair shader for a more realistic result, made an initial pass on the shading of the upper body, painted in the scar tissue into the textures and generally did some more work on the details on his face. I also was experiencing a lot of crashes that needed to be investigated and had to work on our pipeline regarding keeping outside collection relations when merging character updates into a working file. I also spent some time on preparing node setups for rigging the hair and started investigating how we can properly optimize our assets for rendering with Eevee.

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Einar Shading WIP - Turntable
0:04

Einar Shading WIP - Turntable

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Einar Face Shading WIP - Viewport
0:53

Einar Face Shading WIP - Viewport

Julien Kaspar

Julien Kaspar

3D Artist

This week I focused on wrapping up the skin detailing for Eianrs face and hands. More work on the facial shapes also took place but just in the form of fixes.

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Einar - Head Skin Sculpting
0:39

Einar - Head Skin Sculpting

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Einar - Hands Skin Detail

Einar - Hands Skin Detail

Pablo Fournier

Pablo Fournier

Animator

This week I continued animating in the fight seq, refining some shots and starting others.

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060_fight.v003
0:18

060_fight.v003

Beau Gerbrands

Beau Gerbrands

3D Artist

This week was about wrapping up any UV's for the interior of the hut and tidy up a bit. Next was the addition of three extra huts (two unique) for shot 020_0020. These new neighbors are Bjarni, Freyja & Gunnar.

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Breaking Sewer Pipes
1:33

Breaking Sewer Pipes

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New Neighbors

New Neighbors

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Scrapyard Asset Library July 2022
1:03

Scrapyard Asset Library July 2022

Rik Schutte

Rik Schutte

Animator

Other Contributors:

Demeter Dzadik Simon Thommes Julien Kaspar

Other Contributors

Demeter Dzadik

Rigger

Simon Thommes

3D Artist

Julien Kaspar

3D Artist

Animation got more sophisticated with updated rigs, new sets and fresh facial expressions. We're about to finalize the facial rig of Einar. This is a rudimentary expression test to check the displacement maps firing on different expressions. We still have some work to do, tweaking shapes and adjusting the rig, but soon it will be ready to be animated

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expression test
0:06

expression test

Andy Goralczyk

Andy Goralczyk

Production Designer

Other Contributors:

Simon Thommes

Other Contributors

Simon Thommes

3D Artist

This week I went back working on the factory set. In the meantime I threw some temp lighting into scenes to get a feel for the details that need to be added.

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Battery indicator
0:27

Battery indicator

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010_opening.lighting.v001
0:17

010_opening.lighting.v001

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Factory conveyor belt end

Factory conveyor belt end

Production Log #20

calendar_today Jul 11th 2022

Simon Thommes

Simon Thommes

3D Artist

This week I did the biggest chunk of work on shading the robot arm of Einar. It is nearly done now. I did most of the texture painting, a rust pass, added edge damage and made the road sign he welded on as a shield.

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Einar Robot Arm - Shading Pass
0:17

Einar Robot Arm - Shading Pass

Andy Goralczyk

Andy Goralczyk

Production Designer

Other Contributors:

Simon Thommes

Other Contributors

Simon Thommes

3D Artist

Last week I spent some time recording a of the new hair curve sculpt mode. I also finalized (for now) the security bot's gun arm.

Einar - hair grooming file asset preview
Free

Einar - hair grooming file

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security robot - serial number placement

security robot - serial number placement

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security robot - modeling turntable 3
0:04

security robot - modeling turntable 3

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security robot - ammo belt animation setup asset preview

security robot - ammo belt animation setup

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Julien Kaspar

Julien Kaspar

3D Artist

This week I focused on the jacket shapes and any other clothing shapes that I needed to prepare and import from the rig. Apart from that I also did various small polishing tasks for the facial shapes.

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Einar - Clothes Shapes Sculpting #1
1:12

Einar - Clothes Shapes Sculpting #1

Pablo Fournier

Pablo Fournier

Animator

This week I continue working on the fight sequence, almost finishing shots 30 and 60 and blocking Einar on shot 100

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060_fight.v002
0:18

060_fight.v002

Beau Gerbrands

Beau Gerbrands

3D Artist

Other Contributors:

Andy Goralczyk Simon Thommes

Other Contributors

Andy Goralczyk

Production Designer

Simon Thommes

3D Artist

This week I wrapped up most of the unwrapping of the Hut and made sure to tidy up a bit. After setting a new goal to create more drawovers, I explored more options for the exterior of the hut. This worked rather well to convey ideas and start the conversation. Lastly, I added more assets to the scrapyard library such as pallets, and distressed versions of existing assets.

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Scrapyard Pallets

Scrapyard Pallets

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Hut Paintover

Hut Paintover

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Hut Paintover Shot 0020

Hut Paintover Shot 0020

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Hut Unwrapped

Hut Unwrapped

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Production Log #19

calendar_today Jul 4th 2022

Julien Kaspar

Julien Kaspar

3D Artist

After some weeks of absence I am working on wrapping up the last tasks of Einar. The retopology is finished and the last design sculpts have been completed for baking. Facial shapes and clothing shapes are in full progress and being polished for rigging & shading.

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Einar - New Hat sculpt

Einar - New Hat sculpt

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Einar - New Shoe sculpt

Einar - New Shoe sculpt

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Einar - Outfit Retopology #2 asset preview

Einar - Outfit Retopology #2

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Einar - Inner Mouth #2 asset preview

Einar - Inner Mouth #2

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Einar - Facial Sculpting #2 asset preview

Einar - Facial Sculpting #2

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Andy Goralczyk

Andy Goralczyk

Production Designer

Other Contributors:

Demeter Dzadik Pablo Fournier Beau Gerbrands Simon Thommes Julien Kaspar

Other Contributors

Demeter Dzadik

Rigger

Pablo Fournier

Animator

Beau Gerbrands

3D Artist

Simon Thommes

3D Artist

Julien Kaspar

3D Artist

The last couple of weeks I've been working on a mix of hair styling for Einar and detailing the body of the security robot. To test the look and feel of the film (and also eevee) I made a quick and dirty test render of one of the opening shots.

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security robot - modeling turntable 2
0:04

security robot - modeling turntable 2

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Einar's hut - 010_0050 test render
0:00

Einar's hut - 010_0050 test render

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Einar - mustache trim

Einar - mustache trim

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Einar - facial hair grooming 3
0:08

Einar - facial hair grooming 3

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Simon Thommes

Simon Thommes

3D Artist

This week I started doing a shading pass on the robot arm. Nothing is quite final yet, but I added the base shading setup, created some tilable textures and utility nodegroups, baked down a bunch of the base maps and started texture painting. There need to be more details and signs of wear/age but it's getting there.

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Robot Arm Shading WIP - Closeup Render

Robot Arm Shading WIP - Closeup Render

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Robot Arm Shading WIP - Turntable
0:04

Robot Arm Shading WIP - Turntable

Pablo Fournier

Pablo Fournier

Animator

this week i worked on some shots on the sequence 060 fight

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060_fight.v001
0:17

060_fight.v001

Beau Gerbrands

Beau Gerbrands

3D Artist

This week was mostly about preparing the scrapyard and hut files for shading. Things like removing old models, checking the topology/modifier stack, and eventually unwrapping. And Einar can sit now with this folding chair!

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Folding Chair

Folding Chair

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