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Production Logs

Follow the latest updates and progress on Charge right here.

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Production Log #35

calendar_today Nov 28th 2022

Andy Goralczyk

Andy Goralczyk

Production Designer

This week I worked on the spray effect of 030_enter and the ground outside the hut in the exterior shots among other things.

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080_escape.lighting.v004
0:08

080_escape.lighting.v004

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020_journey.lighting.v004
0:05

020_journey.lighting.v004

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030_enter.lighting.v006
0:13

030_enter.lighting.v006

Simon Thommes

Simon Thommes

3D Artist

Last week I worked on the overall shading of the hut set and assets of the scrapyard. Other than that I started going back to working on the battery explosions to change their look to be more electrical and refined.

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Lightning FX Setup asset preview

Lightning FX Setup

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Plasma Explosion Setup
1:01

Plasma Explosion Setup

Production Log #34

calendar_today Nov 21st 2022

Simon Thommes

Simon Thommes

3D Artist

I spent the majority of last week on finishing the shading of Einar. There were still a lot of details to be added, like seams in the clothing, damage and dirt.

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Einar - Final Shading Pass
0:57

Einar - Final Shading Pass

Andy Goralczyk

Andy Goralczyk

Production Designer

Other Contributors:

Simon Thommes

Other Contributors

Simon Thommes

3D Artist

This week I went through numerous shots to improve the lighting. I also worked on the factory set: The entrance door got more detailed and we decided to put in a large bullet impact hit when the security robot attacks Einar.

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010_opening.lighting.v006
0:16

010_opening.lighting.v006

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030_enter.lighting.v005
0:13

030_enter.lighting.v005

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040_sneak.lighting.v005
0:16

040_sneak.lighting.v005

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050_alarm.lighting.v006
0:26

050_alarm.lighting.v006

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060_fight.lighting.v004
0:19

060_fight.lighting.v004

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070_stab.lighting.v004
0:34

070_stab.lighting.v004

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090_swap.lighting.v005
0:39

090_swap.lighting.v005

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Production Log #33

calendar_today Nov 14th 2022

Simon Thommes

Simon Thommes

3D Artist

I spent most of my time this week with doing the final shading pass on Huginn, adding detail in necessary places, adjusting the surfaces to make them work in all the shots and bring back more appeal. Other than that I went back to Einar and started working on finalizing him. That will happen more next week.

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Huginn - Final Shading Pass

Huginn - Final Shading Pass

Huginn - Brain Treatment
0:22
Free

Huginn - Brain Treatment

Andy Goralczyk

Andy Goralczyk

Production Designer

Other Contributors:

Simon Thommes Hjalti Hjalmarsson

Other Contributors

Simon Thommes

3D Artist

Hjalti Hjalmarsson

Director

This week I worked on lighting continuity updates for the fight sequence as well as modeling additions to the factory. I also created an initial logo design for the end credits.

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Charge title design

Charge title design

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Charge title animation 01
0:05

Charge title animation 01

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010_opening.lighting.v005
0:16

010_opening.lighting.v005

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030_enter.lighting.v004
0:13

030_enter.lighting.v004

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040_sneak.lighting.v004
0:16

040_sneak.lighting.v004

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050_alarm.lighting.v005
0:26

050_alarm.lighting.v005

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060_fight.lighting.v003
0:19

060_fight.lighting.v003

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070_stab.lighting.v003
0:34

070_stab.lighting.v003

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080_escape.lighting.v003
0:08

080_escape.lighting.v003

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090_swap.lighting.v004
0:39

090_swap.lighting.v004

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