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Production Log #33

Nov. 14th, 2022
Simon Thommes
Simon Thommes 3D Artist

I spent most of my time this week with doing the final shading pass on Huginn, adding detail in necessary places, adjusting the surfaces to make them work in all the shots and bring back more appeal. Other than that I went back to Einar and started working on finalizing him. That will happen more next week.

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Huginn - Final Shading Pass
Huginn - Final Shading Pass
Huginn - Brain Treatment
0:22
Free Huginn - Brain Treatment
Andy Goralczyk
Andy Goralczyk Production Designer

Other contributors:

Simon Thommes
Hjalti Hjalmarsson
Simon Thommes
Simon Thommes 3D Artist
Hjalti Hjalmarsson
Hjalti Hjalmarsson Director

This week I worked on lighting continuity updates for the fight sequence as well as modeling additions to the factory. I also created an initial logo design for the end credits.

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Charge title design
Charge title design

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Charge title animation 01
0:05
Charge title animation 01

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010_opening.lighting.v005
0:16
010_opening.lighting.v005

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030_enter.lighting.v004
0:13
030_enter.lighting.v004

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040_sneak.lighting.v004
0:16
040_sneak.lighting.v004

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050_alarm.lighting.v005
0:26
050_alarm.lighting.v005

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060_fight.lighting.v003
0:19
060_fight.lighting.v003

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070_stab.lighting.v003
0:34
070_stab.lighting.v003

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080_escape.lighting.v003
0:08
080_escape.lighting.v003

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090_swap.lighting.v004
0:39
090_swap.lighting.v004
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