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Blender Studio’s 13th open movie is an 80’s-inspired horror comedy, set in Britain: When a group of rowdy teenagers trek into an isolated forest, they discover peaceful mushroom creatures that turn out to be an unexpected force of nature.
Read the latest news about Sprite Fright.
Join the Blender Studio team in this breathtaking Blender Conference 2022 session.
Advice learned from Set Dressing in film productions here at Blender.
Julien shares insights from the design process of Sprite Fright
Julien shares his tips for character sculpting in film production, and lessons learned in Sprite Fright.
Enjoy this behind the scenes look for the Sprite Fright short film by Blender Studio.
At the end of the production we were facing a high level of noise in some of the key shots. This is how we handled the denoising.
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Story Recap - Edit v022
Poster - simple
Final Bird Shading - Frame
Log Bridge Set - Feedback Adjustments
Elder Sprite - Beard Layering
Backpack - Shading
whack-a-mole set: more tree modeling and spiderweb
fire 'sculpting' animation test
Bush library - geometry node example
Rex Beer Burp Animation (wip)
Rex acting test 2s (rendering 1)
Sweater Vest Stripe Transition
Fern and bush asset test
Meeting Elder Sprite
Moss scattering using Geometry Nodes
Mushroomgrove final concept art
sprite walkcycle 'skipping'
Phil log lookdev: blender.org banner version 3
Jay walkcycle exploration
victoria extended run (spraying)
Camera Lattice Addon
Adonisblue Butterfly design
Ellie scruffled paintover
Main Snail design
VeeJay - First Shading Pass
Phil expression painting
Jay teeth paintover
Sprite expression concept
Knitted Sweater Vest - Shading
Victoria expression 5a
Elder Sprite paintover
Phil pose render
Phil pose & tree concept
Log Bridge painting
Mushroom proof of concept
Environment Assets Render Overview
Bark Shader Test 02
Early Sprite Drawover 2