Read the latest news about Sprite Fright.
For this project, the Blender Studio team wanted to take a more story-focused approach to movie-making, as well as improving its 3D production pipeline. With Matthew Luhn (Pixar story artist veteran) as director, working with a team of 20+ artists and developers, this is Blender Studio’s most ambitious production to date.
All assets, film versions and know-how are being shared as part of the process.
Movie Versions
Pre-Production Assets
Check the weekly progress of the team through “Production Logs”, where artists share breakdowns, artwork and .blend files. This allows you to deep-dive into actual production content, and learn by example.
As an added bonus, check out the weekly updates on YouTube!
Production Logs
Artist Entries
Film Assets
One target for the team was to improve and extend the Blender Studio production pipeline, and to share those tools and insights with the community.
During production, we regularly release short-form training to document techniques or creative processes.
For example: lead animator Rik Schutte shows how he uses Grease Pencil for animating smear frames for cartoony animation, and shading artist Simon Thommes shares several procedural surfacing workflows.
Production Lessons
Hours of content
Download over 5000 production files directly from Blender Studio.