Follow the latest updates and progress on Wing It!.
Based on the early sculpting and design work, I continued to polish the dog sculpt for retopology and initial rigging tests.
This week I made a first cut of the movie through storyboarding. We are still connecting the right puzzle pieces to make the story more solid, but either way I'd like to show a bit of storyboarding using the addon 'Story Pencil'. I used 2d and 3d elements combined to take best of both worlds for telling the story. The characters are drawn as they need a wide range of expressions, while the rocket can be a rigid 3d object that is consistent in shape.
This work is a combination of two weeks spending time on the rocket design together with Rick and Vivien. Also creating props to be placed in the rocket, some of them with geometry nodes for quick variations.
In this first production log, I've included all of the R&D I was doing while simultaneously learning Geometry Nodes throughout the past couple of months, trying to find ways to use GeoNodes in the context of character rigging, ie. to deform meshes in certain ways. It's been a great experience to learn GeoNodes, and a lot of these experiments are very promising!