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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Wing It!
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  • Licensing
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Production Logs

Follow the latest updates and progress on Wing It!.

  • Sep 23
  • ...
  • Jul 23
  • ...
  • Jan 23

Production Log #25

  • July 31st, 2023

Simon Thommes
Simon Thommes Shading and FX

This was the final week for us working on the movie and I actually spent only Monday fixing some of the leftover issues we had in individual shots to get rid of popping lines and artifacts. Final polishing only! Other than that I spent a lot of time together with Demeter and Nick at a whiteboard in the workshop to improve our asset pipeline.

Additional Closeup Detail

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Additional Closeup Detail

Rendering Fixes - 010_0060

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Rendering Fixes - 010_0060

Rendering Fixes - 010_0070

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Rendering Fixes - 010_0070


Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Simon Thommes
Beau Gerbrands

This week I've mostly focused on bringing the final render sequences (which previously were only accessible in mp4 video form for faster playback) into the edit. Simon and I re-rendered many shots which got animation tweaks from Rik and Pablo and fixed numerous small errors. The sequences you see here are all rendered from the final EXR output. It's a wrap!

070_ending.lighting.v004

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0:19

070_ending.lighting.v004

060_flying.lighting.v004

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0:26

060_flying.lighting.v004

050_improvise.lighting.v006

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0:19

050_improvise.lighting.v006

040_downward.lighting.v007

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0:22

040_downward.lighting.v007

030_launch.lighting.v006.mp4

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0:08

030_launch.lighting.v006.mp4

020_tryout.lighting.v008

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0:49

020_tryout.lighting.v008

010_intro.lighting.v007

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0:28

010_intro.lighting.v007


Production Log #24

  • July 24th, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Simon Thommes
Beau Gerbrands

The biggest change that happened this week was in scene 050_improvise: We decided to add a reflection of the red blinking lights to the windshield (to make the blue of the sky blend more into the shot) This meant augmenting and re-rendering over 10 shots! We also did numerous very small tweaks and fixes in the entire movie. A lot of shots have more painted detail in them, lighting continuity is much better, animation got tweaked and hopefully there are less errors in the movie!

070_ending.lighting.v003

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0:19

070_ending.lighting.v003

060_flying.lighting.v003

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0:27

060_flying.lighting.v003

050_improvise.lighting.v005

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0:19

050_improvise.lighting.v005

040_downward.lighting.v006

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0:22

040_downward.lighting.v006

030_launch.lighting.v005

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0:08

030_launch.lighting.v005

020_tryout.lighting.v007

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0:49

020_tryout.lighting.v007

010_intro.lighting.v006

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0:28

010_intro.lighting.v006


Simon Thommes
Simon Thommes Shading and FX

This week I wrapped up my tasks that were left to do for FX and addressed a bunch of smaller improvements and fixes that there wasn't any time for previously. Now we are in a pretty good spot to just do some final polishing and call the visual side of things done next week!

Attribute Override Tool

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Attribute Override Tool

Procedural Shading Cleanup

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0:35

Procedural Shading Cleanup

Flying Hay FX

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0:01

Flying Hay FX

Sparks and Smoke FX

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0:03

Sparks and Smoke FX


Fiona Cohen
Fiona Cohen Art Director
Rik Schutte

(written by Fiona) As Vivien's week was short before going on vacation, she focused her efforts in giving final notes on the lighting, with multiple paintovers to help. With Rik they also worked on the title design.

Title Card v2

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Title Card v2

Interior rocket sq060 paintover

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Interior rocket sq060 paintover

Falling sequence paintovers

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Falling sequence paintovers

Barn paintovers

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Barn paintovers


Production Log #23

  • July 17th, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Beau Gerbrands

Lighting is nearing completion, so this week we spent all our effort on finishing scenes 050, 060 and 070!

060_flying.lighting.v002

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0:27

060_flying.lighting.v002

050_improvise.lighting.v004

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0:19

050_improvise.lighting.v004

040_downward.lighting.v005

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0:22

040_downward.lighting.v005


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands
Julien Kaspar
Andy Goralczyk

My final full week on Pet Projects! Most of it was spent working on the title card, paintovers for lighting and also wrapping up all the cloud matte paintings and gathering all the little nitpicks for the Could-Be-Better list.

open cockpit light situation

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open cockpit light situation

rocket lighting tweak

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rocket lighting tweak

Chicken Shot dropshadow

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Chicken Shot dropshadow

Paintover for chase scene lighting

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Paintover for chase scene lighting

dome shot final matte painting

dome shot final matte painting

Chicken on windshield

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Chicken on windshield

Foreground element tint

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Foreground element tint

open cockpit light situation

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open cockpit light situation

Barn paintover

Barn paintover

Grass for dome shot

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Grass for dome shot

Show

Simon Thommes
Simon Thommes Shading and FX

I spent most of the week on adding more of the FX. This time it was mostly the dust/smoke FX for the ending scene with the crash.

Hay Detail Rims

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0:32

Hay Detail Rims

Cat Distressed Shading

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Cat Distressed Shading

Rocket Crash FX Pass

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0:04

Rocket Crash FX Pass


Production Log #22

  • July 10th, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Beau Gerbrands

The first two scenes are wrapped, so we started moving our efforts into finalizing 030_launch and 040_downwards as well. I managed to address some very small notes here and there and even found the time to add some scribble detail in some of the closeups (when the dog is pulling strings) in 050_improvise. It's slowly coming together!

060_flying.lighting.v001

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0:27

060_flying.lighting.v001

050_improvise.lighting.v003

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0:19

050_improvise.lighting.v003

040_downward.lighting.v004

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0:22

040_downward.lighting.v004

030_launch.lighting.v004

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0:08

030_launch.lighting.v004


Julien Kaspar
Julien Kaspar Character Artist

This week I fixed some issues and addressed feedback on the matte painting setups. The cloud for transitioning between two ealy shots is also done and works.

Cloud Transition

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0:04

Cloud Transition


Simon Thommes
Simon Thommes Shading and FX

Most of this week I spent on finally finalizing a bunch of FX shots with the exhaust smoke of the rocket. Other than that the rocket's improvised wings needed a shading pass and a whole bunch of smaller things needed to be fixed or adjusted.

Smoke Trail FX Progression

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0:12

Smoke Trail FX Progression

Rocket Improvised Wings Shading

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0:25

Rocket Improvised Wings Shading

Some Shading Fixes

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Some Shading Fixes


Pablo Fournier
Pablo Fournier Animator

well! animation is almost finish!!! we are wrapping up seq 050 and 060


Beau Gerbrands
Beau Gerbrands Modeling and Lighting

We're hard at work completing and refine shots/assets at this stage of the production.

070_0030 Initial Lighting Pass

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070_0030 Initial Lighting Pass

050_0070 Lighting

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0:04

050_0070 Lighting


Production Log #21

  • July 3rd, 2023

Andy Goralczyk
Andy Goralczyk Lighting and Compositing
Beau Gerbrands
Julien Kaspar
Vivien Lulkowski
Simon Thommes

This week I continued to light shots in 040_downward and 050_improvise. To finalize 010_intro, Vivien provided the final clipboard drawing which I integrated into the prop rig. For 050, the blinking red lights could finally be animated, Beau set up a bone in the rocket interior rig, which can be animated and in turn can be set up to drive all the lights in the shot files. I also went into the set to define the material and outline colors of the light bulbs and have them properly switched by the rig.

050_improvise.lighting.v002

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0:19

050_improvise.lighting.v002

040_downward.lighting.v003

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0:22

040_downward.lighting.v003

030_launch.lighting.v003

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0:08

030_launch.lighting.v003

020_tryout.lighting.v006

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0:49

020_tryout.lighting.v006

010_intro.lighting.v005

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0:28

010_intro.lighting.v005

Stylized glow effect for blinking lights

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0:29

Stylized glow effect for blinking lights

Clipboard texture setup

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0:21

Clipboard texture setup


Julien Kaspar
Julien Kaspar Character Artist

This week I wrapped up my work on the sky sets and matte painting 3D setups. All shots that need clouds do now have them.

Cloud Transition Test

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0:04

Cloud Transition Test

Sky Matte Paintings WIP

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1:04

Sky Matte Paintings WIP


Pablo Fournier
Pablo Fournier Animator
Rik Schutte
Mack Bo Ross

And we are back! Animation team had some holiday (except Mack Bo) for the past weeks, but we came back full of energy to continue animating. All sequences have already animated shots and we only have a few left to finish all!!!!! Also this last week was the last for Mack Bo, was super to have him working with us and I hope we will have him on board soon! From now on is just Rik and me animating, so wish us luck!!!!

070_ending.anim.v001

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0:19

070_ending.anim.v001

060_flying.anim.v001

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0:27

060_flying.anim.v001

050_improvise.anim.v001

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0:19

050_improvise.anim.v001

040_downward.anim.v004

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0:22

040_downward.anim.v004

030_launch.anim.v004

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0:08

030_launch.anim.v004

020_tryout.anim.v012

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0:49

020_tryout.anim.v012

010_intro.anim.v002

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0:30

010_intro.anim.v002


Simon Thommes
Simon Thommes Shading and FX

In the beginning of the week I wrapped up my work on the material for the Blender 3.6 release with an introduction video and some small demo files. Then I did a bunch of fixes and small adjustments in shading and jumped back into FX. The smoke FX are further along, but do need a bit more work next week.

Smoke FX Look Change

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0:03

Smoke FX Look Change

Fix Screen Space Texture Projection to Objects

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0:06

Fix Screen Space Texture Projection to Objects

2D Smoke Simulation Setup

2D Smoke Simulation Setup


Vivien Lulkowski
Vivien Lulkowski Art Director
Beau Gerbrands
Simon Thommes
Andy Goralczyk

This week I continued work on the cloud matte paintings, some smaller ones even got wrapped up. Other than that I finally got around to the clipboard drawings and as usual some paintover for lighting and fx and a final one for the wingcolors of the rocket. Not much left to do on this one!

Downwards matte painting

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Downwards matte painting

Wincolors!

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Wincolors!

Speedline exploration B

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Speedline exploration B

Speedline exploration A

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Speedline exploration A

Clipboard drawing simplified

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Clipboard drawing simplified

Clipboard drawing

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Clipboard drawing

Red lights windshield exploration

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Red lights windshield exploration

Barndoor Mattepainting

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Barndoor Mattepainting

Smoke FX and lighting paintover

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Smoke FX and lighting paintover

Matte painting barn

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Matte painting barn

Blinking Lights paintover

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Blinking Lights paintover

Moonshot matte painting

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Moonshot matte painting

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