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Production Log #15

  • May 2nd, 2022

Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk

The week was about reworking Einar's Hut workbench and started to add assets from the scrapyard library. For the blow dart pipe I experimented with photogrammetry, wrapped gaffer tape around the bicycle pump and took 32 pictures for a simple scan to illustrate the idea. Next week the modeling pass for the interior walls of Einar's Hut will begin.

Hut Workbench Modeling Pass

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Hut Workbench Modeling Pass

Blow Dart Pipe

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Blow Dart Pipe

Armchair Distressed

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Armchair Distressed


Rik Schutte
Rik Schutte Animator

This week we did video reference for the first scene of the movie. Apart of being useful for animation we also wanted to see if we could sync up with the timing of the previz edit. It turned out we had to speed up some reference in order to match the edit. We need to figure out if we need more frames per shot, or to cheat it in animation. We'll find out by trying out.

Edit video reference 'Opening' sequence

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0:17

Edit video reference 'Opening' sequence


Pablo Fournier
Pablo Fournier Animator

This week I started to block some animation on the opening sequence


Julien Kaspar
Julien Kaspar 3D Artist

There have been a few updates to the head sculpt to increase the realism and make the facial shapes more believable in the long run.

Head sculpt adjustments

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Head sculpt adjustments


  • Production Log #15
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