Blender Studio
  • Films
  • Projects
  • Training
  • Assets
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    DEVELOPMENT

    • Roadmap

      See which projects are currently being worked on and what's next.

    • Documentation

      Guidelines, release notes and development docs.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Advanced Facial Rigging
3D Printing with Blender
Story Tools
Blender Fundamentals 4.5 LTS

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Singularity
2026
Wing It!
2023
Hero
2018
Spring
2019
Project Highlights
Impulse Purchase
Other
Project Storm
Rigging R&D
DOGWALK
Interactive
Project Gold
Showcase
Assets Highlights
Characters
Models & rigs
Assets
All production files
Libraries
Curated sets
  • Charge
  • Content Gallery
  • Production Logs
  • Credits

Production Log #16

May 9th, 2022
Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk

This week was about experimenting with photogrammetry workflow and working on the roof and interior of Einar's hut.

Setting up an improvised photo studio in the recording room to scan props. The initial idea was to add a turntable setup for efficient and consistent results. For this technique you need to mask the background so that the algorithm can reconstruct the 3D model better. Or walk around the subject, which can be tricky due to the lack of space and variance in light/shadow.

The turntable method requires a tweak in the metadata exported from Blender to possibly work. I chose the "walking around the subject with a tripod" technique to create a data set which worked, as seen in the images.

Old Miner's Lamp Texture Detail
Subscribe to view

Old Miner's Lamp Texture Detail

Photogrammetry Checker
Subscribe to view

Photogrammetry Checker

Einar's Hut Roof Reconstruction
Subscribe to view

Einar's Hut Roof Reconstruction

Einar's Hut Roof Layout
Subscribe to view

Einar's Hut Roof Layout

Workbench Iteration
Subscribe to view

Workbench Iteration

Candle Library
Subscribe to view

Candle Library

Photogrammetry Results
Subscribe to view

Photogrammetry Results

Photogrammetry Old Miners Lamp
Subscribe to view

Photogrammetry Old Miners Lamp

Simon Thommes
Simon Thommes 3D Artist

This week I implemented the system I prepared for the displacement of Einar's face to blend the right shapes according to the shapekey system. So now it's actually being used by the rig and functional.

Einar Face - Displacement System
Subscribe to view
1:31

Einar Face - Displacement System

Julien Kaspar
Julien Kaspar 3D Artist

There have been a few additions and adjustments to the retopology. This called for an update to the facial shapes and UV map as well.

Einar: Topology and UV map update
Subscribe to view

Einar: Topology and UV map update


  • Production Log #16
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Critter Evolved
  • Critter
  • One
  • Space Creatures
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite