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Production Log #16

  • May 9th, 2022

Beau Gerbrands
Beau Gerbrands 3D Artist
Andy Goralczyk

This week was about experimenting with photogrammetry workflow and working on the roof and interior of Einar's hut. Setting up an improvised photo studio in the recording room to scan props. The initial idea was to add a turntable setup for efficient and consistent results. For this technique you need to mask the background so that the algorithm can reconstruct the 3D model better. Or walk around the subject, which can be tricky due to the lack of space and variance in light/shadow. The turntable method requires a tweak in the metadata exported from Blender to possibly work. I chose the "walking around the subject with a tripod" technique to create a data set which worked, as seen in the images.

Old Miner's Lamp Texture Detail

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Old Miner's Lamp Texture Detail

Photogrammetry Checker

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Photogrammetry Checker

Einar's Hut Roof Reconstruction

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Einar's Hut Roof Reconstruction

Einar's Hut Roof Layout

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Einar's Hut Roof Layout

Workbench Iteration

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Workbench Iteration

Candle Library

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Candle Library

Photogrammetry Results

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Photogrammetry Results

Photogrammetry Old Miners Lamp

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Photogrammetry Old Miners Lamp


Simon Thommes
Simon Thommes 3D Artist

This week I implemented the system I prepared for the displacement of Einar's face to blend the right shapes according to the shapekey system. So now it's actually being used by the rig and functional.

Einar Face - Displacement System

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1:31

Einar Face - Displacement System


Julien Kaspar
Julien Kaspar 3D Artist

There have been a few additions and adjustments to the retopology. This called for an update to the facial shapes and UV map as well.

Einar: Topology and UV map update

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Einar: Topology and UV map update


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