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Production Log #22

  • July 25th, 2022

Rik Schutte
Rik Schutte Animator
Demeter Dzadik
Julien Kaspar

This week I mostly focussed getting the facial expressions to work nicely in animation. For this I created an animation test with the latest einar facial rig. We still have some minor feedback to iron out, but the face is ready to get animated soon!

Einar facial animation test (no textures)

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0:18

Einar facial animation test (no textures)


Andy Goralczyk
Andy Goralczyk Production Designer
Hjalti Hjalmarsson

This week I did more lighting tests. Started the texture of Einar's heist map and modeled more details in the factory set.

Map - shot preview renders

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Map - shot preview renders

030_enter - door lighting tests

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0:02

030_enter - door lighting tests

Security robot storage bay

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Security robot storage bay

Map - viewport preview

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0:29

Map - viewport preview


Simon Thommes
Simon Thommes 3D Artist

This week I spent more on details of Einar's face. Mainly on shading the eyes and the inner mouth. Apart from that I worked on optimization.

Procedural Blood Vessels

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Procedural Blood Vessels

Einar Face Shading WIP - Face Render

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Einar Face Shading WIP - Face Render

Einar Face Shading WIP - Eyes Detail

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0:51

Einar Face Shading WIP - Eyes Detail

Einar Shading WIP - Inner Mouth and Eyes

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1:11

Einar Shading WIP - Inner Mouth and Eyes


Beau Gerbrands
Beau Gerbrands 3D Artist

The junkyard got improved surrounding Einar's hut with more assets and geometry nodes to distribute them. The Guard Room received a suspension system for the monitors, office plant, stationary and a preliminary design for the control panel.

Einar's Hut Junkyard

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Einar's Hut Junkyard

Guard Room

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Guard Room

Guard Room Monitor Suspension System

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Guard Room Monitor Suspension System

Office Plant

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Office Plant


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