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Production Log #23

Aug. 1st, 2022
Simon Thommes
Simon Thommes 3D Artist
Rik Schutte

This week I mainly focused on being able to render the introduction sequence of Heist without any too noticeable shading issues. There were a bunch of props that needed a first shading pass, as well as the background in the hut that needed more shading adjustments and other fixes. Other than that I experimented more with stretch maps for Einar's facial expressions. This needs to be followed up further.

Blow Dart Pipe Shading - WIP
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Blow Dart Pipe Shading - WIP

Spray Can Shading WIP
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0:12

Spray Can Shading WIP

Car Jack Shading - Turntable
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0:04

Car Jack Shading - Turntable

Stretch Map Test - Einar
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0:36

Stretch Map Test - Einar

Beau Gerbrands
Beau Gerbrands 3D Artist

This week was mostly about creating the GUI for the control panel, monitors and buttons in the guard room. And set dressing was done on Einar's hut that overlaps with other shots.

Guard Room Textures & Shaders
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1:06

Guard Room Textures & Shaders

Guard Room Control Panel
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Guard Room Control Panel

Rik Schutte
Rik Schutte Animator

This week I started populating the poselibrary with handposes for Einar. Next to that I continued animation a couple of shots including 040_0040. Next week facial poses will also be made, and more animated shots to come!

shot 040_040: animation work in progress
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0:06

shot 040_040: animation work in progress

Poselibrary Hand testing
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0:33

Poselibrary Hand testing

Andy Goralczyk
Andy Goralczyk Production Designer

This week was all about the conveyor belt robots. These diligent little fellas work tirelessly on the battery manufacturing until Einar disrupts their daily life. I detailed the existing blocked out versions and added rigs to all of them so they can be animated.

Conveyor belt robots 2
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0:06

Conveyor belt robots 2

Conveyor belt tester robot
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0:15

Conveyor belt tester robot

Conveyor belt presser robot
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0:45

Conveyor belt presser robot

Conveyor belt arm rig demo
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1:14

Conveyor belt arm rig demo

Conveyor belt robots
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Conveyor belt robots

Julien Kaspar
Julien Kaspar 3D Artist

This week I did feedback adjustments on Einar for animation and shading. I also started my work on modeling Huginn.

Huginn - Updated Blocking #1
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0:37

Huginn - Updated Blocking #1

Einar - Separate bump maps experiment
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Einar - Separate bump maps experiment

Einar - Animation dummy eye
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Einar - Animation dummy eye


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