Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Charge
  • Content Gallery
  • Production Logs
  • Credits

Production Log #23

  • Aug. 1st, 2022

Simon Thommes
Simon Thommes 3D Artist
Rik Schutte

This week I mainly focused on being able to render the introduction sequence of Heist without any too noticeable shading issues. There were a bunch of props that needed a first shading pass, as well as the background in the hut that needed more shading adjustments and other fixes. Other than that I experimented more with stretch maps for Einar's facial expressions. This needs to be followed up further.

Blow Dart Pipe Shading - WIP

Subscribe to view

Blow Dart Pipe Shading - WIP

Spray Can Shading WIP

Subscribe to view

0:12

Spray Can Shading WIP

Car Jack Shading - Turntable

Subscribe to view

0:04

Car Jack Shading - Turntable

Stretch Map Test - Einar

Subscribe to view

0:36

Stretch Map Test - Einar


Beau Gerbrands
Beau Gerbrands 3D Artist

This week was mostly about creating the GUI for the control panel, monitors and buttons in the guard room. And set dressing was done on Einar's hut that overlaps with other shots.

Guard Room Textures & Shaders

Subscribe to view

1:06

Guard Room Textures & Shaders

Guard Room Control Panel

Subscribe to view

Guard Room Control Panel


Rik Schutte
Rik Schutte Animator

This week I started populating the poselibrary with handposes for Einar. Next to that I continued animation a couple of shots including 040_0040. Next week facial poses will also be made, and more animated shots to come!

shot 040_040: animation work in progress

Subscribe to view

0:06

shot 040_040: animation work in progress

Poselibrary Hand testing

Subscribe to view

0:33

Poselibrary Hand testing


Andy Goralczyk
Andy Goralczyk Production Designer

This week was all about the conveyor belt robots. These diligent little fellas work tirelessly on the battery manufacturing until Einar disrupts their daily life. I detailed the existing blocked out versions and added rigs to all of them so they can be animated.

Conveyor belt robots 2

Subscribe to view

0:06

Conveyor belt robots 2

Conveyor belt tester robot

Subscribe to view

0:15

Conveyor belt tester robot

Conveyor belt presser robot

Subscribe to view

0:45

Conveyor belt presser robot

Conveyor belt arm rig demo

Subscribe to view

1:14

Conveyor belt arm rig demo

Conveyor belt robots

Subscribe to view

Conveyor belt robots


Julien Kaspar
Julien Kaspar 3D Artist

This week I did feedback adjustments on Einar for animation and shading. I also started my work on modeling Huginn.

Huginn - Updated Blocking #1

Subscribe to view

0:37

Huginn - Updated Blocking #1

Einar - Separate bump maps experiment

Subscribe to view

Einar - Separate bump maps experiment

Einar - Animation dummy eye

Subscribe to view

Einar - Animation dummy eye


  • Production Log #23
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite