After experimenting with loose brush strokes last week, I worked on doing initial tests for painterly shading of the surfaces themselves. At this point the setup is fully procedural and based on the tech we developed for 'Wing It!'.
We decided to create a test shot featuring the environment of Layer 1 of the ocean to test out our various modeling and shading ideas. I set up an initial scene that Simon and I can iterate on to try to nail the painterly style of this project,