This week the hair design was mostly finished. Various tweaks to the head and body were also done.
Rocks and Corals! I started putting our current models into asset library files which can be used throughout the production. We also need a better, more unified way to share the progress of the assets, so I worked on several utilities to better display libraries and single assets. This included making modular turntable setups (with geo-nodes, naturally!) and some lighting rigs that can be easily used in many files.
I still spent most of this week in meetings for Blender Development, our asset pipeline and other things. Apart from that I was writing a blog post for the shading on 'Wing It!'. The only work on Gold I managed to do was to try out the painterly shading setup I created on Andy's updated coral sculpts.