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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
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Stylized Character Workflow

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Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Project Gold
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  • Production Logs

Production Log #4

  • Oct. 9th, 2023

Julien Kaspar
Julien Kaspar 3D Artist

This week the hair design was mostly finished. Various tweaks to the head and body were also done.

Mikassa Design V054 - Hair Design

Mikassa Design V054 - Hair Design


Andy Goralczyk
Andy Goralczyk Art Director

Rocks and Corals! I started putting our current models into asset library files which can be used throughout the production. We also need a better, more unified way to share the progress of the assets, so I worked on several utilities to better display libraries and single assets. This included making modular turntable setups (with geo-nodes, naturally!) and some lighting rigs that can be easily used in many files.

Corals - modeling reference paint-overs

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Corals - modeling reference paint-overs

Coral library #2

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0:44

Coral library #2

Rock library #3

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0:47

Rock library #3

Asset Turntable light setups

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0:53

Asset Turntable light setups

Asset Utilities - Grid and turntable display

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0:50

Asset Utilities - Grid and turntable display


Simon Thommes
Simon Thommes Technical Artist

I still spent most of this week in meetings for Blender Development, our asset pipeline and other things. Apart from that I was writing a blog post for the shading on 'Wing It!'. The only work on Gold I managed to do was to try out the painterly shading setup I created on Andy's updated coral sculpts.

Painterly Coral Test

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Painterly Coral Test


  • Production Log #4
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