This week we decided to do a lookdev render test on Mikassa to test our oil-painterly rendering style on a character. Several of us collaborated on this together and this gave us a great base to discuss the stylistic decisions. I also updated the reef lookdev test to make it easier to iterate on shading explorations and added 3d painted brushstrokes on all the assets.
This week was loaded with painterly look development in Blender. I finally had some time to try out the brush stroke generation that we have been thinking about for a while now and it does seem quite promising to achieve a unique painterly look. We still have lots and lots of tests to do to refine the look and the techniques to apply this effect, but we finally have something concrete to look at and experiment with.
I focused on getting the hair style into a state of approval. I also supported the current color and shading tests. The new outfit also saw a first blocking pass.