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Production Log #28

  • Nov. 13th, 2023

Andy Goralczyk
Andy Goralczyk Art Director
Vivien Lulkowski
Simon Thommes

For me this week was quite productive: Both Jerrica and Florent visited our studio, so we had a lot of time to discuss aspects of our brush rendering style as well as character design decisions. I worked mainly on the brush details on the Mikassa test. We really wanted to push the detail further along to get a better idea of how much detail we can put into the models.

Mikassa shot test - darker red hair test (turntables)

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0:16

Mikassa shot test - darker red hair test (turntables)

Mikassa shot test - brown hair with ornaments and detail

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Mikassa shot test - brown hair with ornaments and detail

Mikassa shot test - darker red hair test (underwater)

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Mikassa shot test - darker red hair test (underwater)

Mikassa shot test - darker red hair test

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Mikassa shot test - darker red hair test

Mikassa shot test - red hair concept

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Mikassa shot test - red hair concept

Mikassa shot test - brown hair color lighting comparisons

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Mikassa shot test - brown hair color lighting comparisons

Mikassa shot test - detail pass and brown hair

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Mikassa shot test - detail pass and brown hair


Simon Thommes
Simon Thommes Technical Artist

The main chunk of my week was taken up by the Geometry Nodes workshop that was happening, since this was the week that both Jacques and Hans were with us at the HQ in Amsterdam. Other than that it was also the week that Florent was here and Jerrica for part of it. So it was busy just in terms of meetings. But I did manage to also squeeze in some time for RnD on the brush strokes, testing additional texturing, trying them out on an existing animation test and experimenting with fake specular highlights.

Fake Reflection Brush Strokes

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2:31

Fake Reflection Brush Strokes

Brush Stroke Deformation Test

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Brush Stroke Deformation Test

Brush Stroke Canvas Texture

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Brush Stroke Canvas Texture


Pablo Fournier
Pablo Fournier Animator

This week I've been working on storyboarding seq 14 and 16, giving them a clean pass and getting them ready to be used in the edit

sc16_return_to_reality_storyboards.001

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0:27

sc16_return_to_reality_storyboards.001

sc14_joining_whale_storyboards.001

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0:23

sc14_joining_whale_storyboards.001


Rik Schutte
Rik Schutte Animation Lead

This week I've been tasked to start thumbnailing the opening scene of the movie. This has been changed quite a bit since the beginning and it was useful to see the sequence visualized for the first time. Next to that i also wrapped sequence 12, which contains Mikassa struggling upwards to leave her abyss. This is still an ongoing conversation since the role of the whale in this version is debatable.

sc12.003

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sc12.003

sc010.002 thumbnails

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sc010.002 thumbnails

sc010.001 thumbnails

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sc010.001 thumbnails


Julien Kaspar
Julien Kaspar 3D Artist

Continued wrapping up the sculpting while the essential body retopology is being done.

Mikassa Retopology - WIP 1

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Mikassa Retopology - WIP 1

Mikassa Design V056 - Adjustments

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Mikassa Design V056 - Adjustments


Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Updated the previs/storyboard for scenes 15 and 17.

Gold previs sc17 v04

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0:33

Gold previs sc17 v04

Gold previs sc15 v04

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0:36

Gold previs sc15 v04


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