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Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
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Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
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Interactive
Gold
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  • Project Gold
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  • Production Logs

Production Log #29

  • Nov. 20th, 2023

Andy Goralczyk
Andy Goralczyk Art Director

The week started for me doing some shading tests on a static prop (the boat's steering wheel) to test out whether we can use the brush system to depict different kinds of materials. After that, we needed the giant rock formations of underwater layer 2 for the previz. I picked up on the previous coral generation ideas and prototyped some tools for generating their base meshes in a procedural way.

Coral Rocks - Geonodes drawing tools

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Coral Rocks - Geonodes drawing tools

Boat wheel shading test 04 - turntable of refinements

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0:05

Boat wheel shading test 04 - turntable of refinements

Boat wheel shading test 03 - with comp filter and underpaint effect

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0:04

Boat wheel shading test 03 - with comp filter and underpaint effect

Boat wheel shading test 02 - compositing enhancements

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Boat wheel shading test 02 - compositing enhancements

Boat wheel shading test 01

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Boat wheel shading test 01


Julien Kaspar
Julien Kaspar 3D Artist

This week I finalized the general body topology of Mikassa. Some tweaks are still going to be made but this is now ready for more rigging and animation tests.

Mikassa Retopology - WIP 2

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Mikassa Retopology - WIP 2


Rik Schutte
Rik Schutte Animation Lead

This week I've been continueing on storyboarding on sequence 11 and 12. Since there is no concept art regarding Mikassa in her 'ethereal' form, I've come up with some sketch to get that conversation started. Along with that I've experimented with 'real' cracking deformations and translating boards into 3d previs.

initial drawing on Mikassa recollected pieces but deformed still

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initial drawing on Mikassa recollected pieces but deformed still

'arm deformation cracks' experiment

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3:28

'arm deformation cracks' experiment

Mikassa recollecting pieces

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0:06

Mikassa recollecting pieces

Scattering pieces Previsualisation

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1:02

Scattering pieces Previsualisation


Simon Thommes
Simon Thommes Technical Artist

This week was the release of Blender 4.0, so I finished a video explaining the new node tools feature for Geometry Nodes. Then also I spent some time to finally put together a detailed blog post on the character shading of Wing It!. For Gold I just managed to test the reflection brush strokes a bit more and give us a more convenient way to control the flow direction with tools to mark edges in the model directly.

Fake Reflection Strokes - Comparison

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0:04

Fake Reflection Strokes - Comparison

Tool Integration for Brush Flow Control

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1:16

Tool Integration for Brush Flow Control


  • Production Log #29
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