I refined the trouser sculpt for retopology and continued with modeling the essential clothing elements. This was also used to test out new custom modifiers and tools to speed up the retopo process.
This week I've started to test the rig, giving feedback and creating a simple walkcycle with Mikassa. This gives us more insights about proportions and style. Keep in mind, the rig is still in progress and some deformations are still early stages.
I made some first explorations to see how we could implement Mikassa's light body, helped out Andy a little bit for his exploration on the Abyss environment and made a tool with Geometry Nodes for Julien to speed up his workflow.
This week I've mainly been working on exploring the 3D look of the abyss, in which a significant chunk if the movie will take place. The black goo (despair) is gone from the current version of the story, but I still wanted to reference the fluid shapes of Florent's earlier concept art. This style will be refined in the coming weeks.
This week i finished to thumbnail seq 120 so all the beats in that seq are "final"