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Production Log #30

  • Nov. 27th, 2023

Julien Kaspar
Julien Kaspar 3D Artist

I refined the trouser sculpt for retopology and continued with modeling the essential clothing elements. This was also used to test out new custom modifiers and tools to speed up the retopo process.

Relax Geometry with Pinning

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2:26

Relax Geometry with Pinning

Mikassa Retopology - WIP 3

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Mikassa Retopology - WIP 3


Rik Schutte
Rik Schutte Animation Lead

This week I've started to test the rig, giving feedback and creating a simple walkcycle with Mikassa. This gives us more insights about proportions and style. Keep in mind, the rig is still in progress and some deformations are still early stages.

initial walkcycle Mikassa

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0:08

initial walkcycle Mikassa

Walkcycle Mikassa (Recording)

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0:28

Walkcycle Mikassa (Recording)


Simon Thommes
Simon Thommes Technical Artist

I made some first explorations to see how we could implement Mikassa's light body, helped out Andy a little bit for his exploration on the Abyss environment and made a tool with Geometry Nodes for Julien to speed up his workflow.

Geometry Based Flow Map

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0:36

Geometry Based Flow Map

Mikassa - Light Body Exploration

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Mikassa - Light Body Exploration

Mikassa - Light Body Setup

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2:43

Mikassa - Light Body Setup


Andy Goralczyk
Andy Goralczyk Art Director

This week I've mainly been working on exploring the 3D look of the abyss, in which a significant chunk if the movie will take place. The black goo (despair) is gone from the current version of the story, but I still wanted to reference the fluid shapes of Florent's earlier concept art. This style will be refined in the coming weeks.

Coral rock 1 - first modeling/sculpting pass

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Coral rock 1 - first modeling/sculpting pass

Abyss shape exploration - wide shot 1 anim render

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0:04

Abyss shape exploration - wide shot 1 anim render

Abyss shape exploration - wide shot 3

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Abyss shape exploration - wide shot 3

Abyss shape exploration - wide shot 2

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Abyss shape exploration - wide shot 2

Abyss shape exploration tests - wide shot 1

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Abyss shape exploration tests - wide shot 1

Abyss shape exploration sculpting

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0:49

Abyss shape exploration sculpting


Pablo Fournier
Pablo Fournier Animator

This week i finished to thumbnail seq 120 so all the beats in that seq are "final"

120_only_way_out.v001

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0:50

120_only_way_out.v001


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