Based on earlier work from Julien, I started detailing the gigantic rock columns which are going to be populating the background in layer 1 of the ocean. For that purpose I set up some sculpting brushes to make believable cracks in rocks and I also started detailing the larger boulders in our rock library.
Did a couple of passes for the previs of scene 140 and also a first pass of scene 160.
This week, I wrapped up modeling the boat so Demeter can start rigging. Also started modeling the seagull trying to add the shape language of the main character.
More retopology of Mikassa, with a focus on the hair. This time I included timelapses to demonstrate the relaxing workflow.
This week I did some previs on seq 120, trying to translate into 3d the storyboards I did in the previous week