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Production Log #32

  • Dec. 11th, 2023

Andy Goralczyk
Andy Goralczyk Art Director

This week I started planning the set building process. Currently the shots are planned to be split between roughly 6 - 8 different sets. For the purpose of populating scenes quickly, I created some asset utilities to help with level of detail (LOD) switching of linked assets. For Layer 2 I created an additional coral rock column as a background element.

Set Layer 2 - First rough layout

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0:40

Set Layer 2 - First rough layout

Coral rock 2 - asset turntables for the first 2 variations

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0:04

Coral rock 2 - asset turntables for the first 2 variations

Asset Utilities - LOD switching nodes

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0:25

Asset Utilities - LOD switching nodes


Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I spend most of my time providing painted reference of the fishes

fish detail level exploration

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fish detail level exploration

fish detail level exploration (dark)

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fish detail level exploration (dark)

ballan wrasse painted concept

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ballan wrasse painted concept

trout painted concept

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trout painted concept

pollock painted concept

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pollock painted concept

european sea bass

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european sea bass

atlantic salmon painted concept

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atlantic salmon painted concept


Rik Schutte
Rik Schutte Animation Lead

This week Jerrica (director) was at the studio, so we had the time to discuss the story and made some major changes in order to fit it within the scope of the project while maintaining the essence of the metaphore. Along with that we've been updating some previsualisation and did a quick animation test with Mikassa stumbling in the abyss to start the conversation.

sc030 updated previz

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0:06

sc030 updated previz

Mikassa stumble walk test

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0:20

Mikassa stumble walk test


Simon Thommes
Simon Thommes Technical Artist

I lost one whole week to being sick, but the week before that I explored the painterly water surface and Mikassa's light body in motion.

Dynamic resolution LOD setup for ocean surface

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1:27

Dynamic resolution LOD setup for ocean surface

Painterly Water Surface Test

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0:04

Painterly Water Surface Test

Light Body Mikassa - Animated Test

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0:04

Light Body Mikassa - Animated Test

2D Prototype for dynamic volume deformation

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2:06

2D Prototype for dynamic volume deformation


Beau Gerbrands
Beau Gerbrands 3D Artist

Spent time working on modeling and sculpting the seagull and fish

Fish Design Review

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Fish Design Review

Seagull Review Angles

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0:26

Seagull Review Angles


Julien Kaspar
Julien Kaspar 3D Artist

Th Mikassa retopology is wrapped up. More Whale sculpting and design finalization started.

Whale Design V030 - Stylization

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Whale Design V030 - Stylization

Mikassa Retopology - Final

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Mikassa Retopology - Final


Pablo Fournier
Pablo Fournier Animator

This week I refined sec120 and also have a tons of meeting with the director and the story team trying to shape the story

Gold previs 120 v002

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0:51

Gold previs 120 v002


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