This week I started planning the set building process. Currently the shots are planned to be split between roughly 6 - 8 different sets. For the purpose of populating scenes quickly, I created some asset utilities to help with level of detail (LOD) switching of linked assets. For Layer 2 I created an additional coral rock column as a background element.
This week I spend most of my time providing painted reference of the fishes
This week Jerrica (director) was at the studio, so we had the time to discuss the story and made some major changes in order to fit it within the scope of the project while maintaining the essence of the metaphore. Along with that we've been updating some previsualisation and did a quick animation test with Mikassa stumbling in the abyss to start the conversation.
I lost one whole week to being sick, but the week before that I explored the painterly water surface and Mikassa's light body in motion.
Spent time working on modeling and sculpting the seagull and fish
Th Mikassa retopology is wrapped up. More Whale sculpting and design finalization started.
This week I refined sec120 and also have a tons of meeting with the director and the story team trying to shape the story