This week I discussed the lighting progression of the film with Jerrica and Vivien. In order to get a good grasp of the sun directions over the course of the story, I did a quick mockup with the rough previz models and some cameras. I also made a simple proof of concept add-on that enables object assets in the new asset shelf to be linked into the scene and optionally overridden. This is to support our new LOD asset types.
This week i spend most of my time doing previsualisation of scene 9 of the film. Mikassa lands on the bottom of the ocean, which seems to be a false bottom as she falls through into her subconcious reality. Next to that we've been busy recording the anniversary video that will be up soon.
This week I created turntables and modeling sheets for review next week. Some of the fish are retopologized in case the feedback is minimal. Hopefully we can wrap the seagull and fish up this week!
This week I was working on figuring out the tech that allows us to iterate on the fracturing pattern on Mikassa, since the shards need to allow her to move. Other than that I was mainly communicating with the Geometry Nodes developers to test patches, validate new nodes and make sure that we get the tools that we need.
The whale design is mostly finalized. The cracks and fracturing deformation of the Mikassa and the Whale was also tested.