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Production Log #33

  • Dec. 18th, 2023

Andy Goralczyk
Andy Goralczyk Art Director

This week I discussed the lighting progression of the film with Jerrica and Vivien. In order to get a good grasp of the sun directions over the course of the story, I did a quick mockup with the rough previz models and some cameras. I also made a simple proof of concept add-on that enables object assets in the new asset shelf to be linked into the scene and optionally overridden. This is to support our new LOD asset types.

Asset Utilities - Addon to support LOD assets in the asset shelf

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0:42

Asset Utilities - Addon to support LOD assets in the asset shelf

Lighting mockups 01

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Lighting mockups 01


Rik Schutte
Rik Schutte Animation Lead

This week i spend most of my time doing previsualisation of scene 9 of the film. Mikassa lands on the bottom of the ocean, which seems to be a false bottom as she falls through into her subconcious reality. Next to that we've been busy recording the anniversary video that will be up soon.

Sc090 Previs

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0:35

Sc090 Previs


Beau Gerbrands
Beau Gerbrands 3D Artist

This week I created turntables and modeling sheets for review next week. Some of the fish are retopologized in case the feedback is minimal. Hopefully we can wrap the seagull and fish up this week!

Trout Turntable

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0:08

Trout Turntable

Seagull Model Sheet Colour

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Seagull Model Sheet Colour

Pollock Model Sheet

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Pollock Model Sheet

Atlantic Salmon Model Sheet

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Atlantic Salmon Model Sheet

European Sea Bass Model Sheet

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European Sea Bass Model Sheet

Ballan Wrasse Model Sheet

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Ballan Wrasse Model Sheet

Trout Model Sheet

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Trout Model Sheet

Seagull Review Turntable

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0:24

Seagull Review Turntable


Simon Thommes
Simon Thommes Technical Artist

This week I was working on figuring out the tech that allows us to iterate on the fracturing pattern on Mikassa, since the shards need to allow her to move. Other than that I was mainly communicating with the Geometry Nodes developers to test patches, validate new nodes and make sure that we get the tools that we need.

Fracturing - Alternate Rest Pose

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1:47

Fracturing - Alternate Rest Pose

Fracture Deformation Setup on Mikassa

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2:08

Fracture Deformation Setup on Mikassa

Curve Based Fracturing - Geometry Nodes

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1:48

Curve Based Fracturing - Geometry Nodes


Julien Kaspar
Julien Kaspar 3D Artist

The whale design is mostly finalized. The cracks and fracturing deformation of the Mikassa and the Whale was also tested.

Whale Design V032 - Cracks

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Whale Design V032 - Cracks


  • Production Log #33
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