I continued with the shading of Mikassa, baking normals, filling up the remaining areas with brush strokes, adding in some detail on the clothing and making sure the brush strokes can deform properly. There still is lots to be done in terms of texture painting and creating different levels of detail, but this will be the highest LOD that we need for her full body.
This week I started creating kelp assets based on a crazy amount of brush scans from Vivien. I continued improving the Previz Camera Importer add-on and blocked out the lighting on our first test shot.
This week all of the fish and seagull are retopologized and ready for shading.
This week i worked mainly on the edit, also I did a hand test to check the deformations and will help with the cracking. Also I'm starting to do a animation test to try how will be the final look on a shot in the movie, I manage to do a layout/first really rough blocking to expose some animation beats.