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Production Log #38

  • Jan. 29th, 2024

Andy Goralczyk
Andy Goralczyk Art Director

The beach set was my main focus this week. I started with the rough blocking I did previously and detailed the models, added brush strokes and shading. I also went through the rock library to add painterly shading and further iterated over the lighting in our test shot.

900_0010.lighting.v005

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900_0010.lighting.v005

900_0010.lighting.v004

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900_0010.lighting.v004

900_0010.lighting.v003

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900_0010.lighting.v003

Rock library - brush strokes

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0:24

Rock library - brush strokes

Beach set - sketched trees

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0:57

Beach set - sketched trees

Beach set v005

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Beach set v005

Beach set v004

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Beach set v004

Beach set v003

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Beach set v003

Beach set v002

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Beach set v002

Beach set v001

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Beach set v001

Show

Simon Thommes
Simon Thommes Technical Artist

Since we have a first pass of brush strokes on Mikassa, I focused on doing the same thing for the boat this week, so that we can see everything together in our first test shot and then iterate based on that.

Brush Stroke Caching

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0:29

Brush Stroke Caching

Brush Stroke - Stepping Artifact Fix

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1:00

Brush Stroke - Stepping Artifact Fix

Boat - Shading Pass Viewport

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1:54

Boat - Shading Pass Viewport

Boat - Shading Pass

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Boat - Shading Pass


Julien Kaspar
Julien Kaspar 3D Artist

I further worked out the Underwater set in blocking and sculpting.

Underwater Set - Blocking & Sculpting #1

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1:53

Underwater Set - Blocking & Sculpting #1


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