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Production Log #40

  • Feb. 12th, 2024

Andy Goralczyk
Andy Goralczyk Art Director

This week I worked on set dressing, preliminary shading and lighting on the underwater set - specifically the upper reef part. This scenery is supposed to be lush and lively, so I spent most of the week creating the various scattering setups for kelp and carefully placing individual corals on the rocks.

Painterly light beam card effect

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0:24

Painterly light beam card effect

Fire coral drawing

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0:54

Fire coral drawing

Underwater set - Asset scattering, shading and set dressing 1

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Underwater set - Asset scattering, shading and set dressing 1


Simon Thommes
Simon Thommes Technical Artist

Besides dealing with more technical hurdles, last week I finally got to do a basic texture painting pass over Mikassa and give some more attention to her face specifically.

Brush Strokes - Additional Settings

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0:53

Brush Strokes - Additional Settings

Mikassa Face Shading Iteration

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Mikassa Face Shading Iteration


Julien Kaspar
Julien Kaspar 3D Artist

The sculpting of the Return set is basically done. Further Cracking tests were also done over the week.

Mikassa Cracking Test #2

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2:42

Mikassa Cracking Test #2

Return Set - Sculpting

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0:24

Return Set - Sculpting


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