Blender Studio
  • Films
  • Projects
  • Training
  • Characters
  • Tools
  • Blog
  • Join
  • BLENDER.ORG

    • Download

      Get the latest Blender, older versions, or experimental builds.

    • What's New

      Stay up-to-date with the new features in the latest Blender releases.

    LEARNING & RESOURCES

    • Blender Studio

      Access production assets and knowledge from the open movies.

    • Manual

      Documentation on the usage and features in Blender.

    DEVELOPMENT

    • Developers Blog

      Latest development updates, by Blender developers.

    • Documentation

      Guidelines, release notes and development docs.

    • Benchmark

      A platform to collect and share results of the Blender Benchmark.

    • Blender Conference

      The yearly event that brings the community together.

    DONATE

    • Development Fund

      Support core development with a monthly contribution.

    • One-time Donations

      Perform a single donation with more payment options available.

Training Highlights
Stylized Rendering with Brushstrokes
Geometry Nodes from Scratch
Procedural Shading Fundamentals
Stylized Character Workflow

Training types
Course Documentation Production Lesson Workshop

Training categories
Animation Geometry Nodes Lighting Rendering Rigging Shading
Film Highlights
Wing It!
2023
Charge
2022
Sprite Fright
2021
Spring
2019
Project Highlights
Project DogWalk
Interactive
Gold
Showcase
BCON24 Identity
Showcase
Fighting with Grease Pencil
Article
  • Project Gold
  • Content Gallery
  • Production Logs

Production Log #41

  • Feb. 19th, 2024

Andy Goralczyk
Andy Goralczyk Art Director
Julien Kaspar
Simon Thommes

My week has been focused on building files for lighting of 040_sinking and 100_transformed. Both sequences have been pushed forward into layout - they also contain Mikassa which is a great chance to finally test the character shading in the actual shot scenarios.

Underwater set - set dressing 2

Subscribe to view

0:30

Underwater set - set dressing 2

100_transformed lighting v001

Subscribe to view

0:29

100_transformed lighting v001


Rik Schutte
Rik Schutte Animation Lead

This week we officially started layout for a bunch of sequences. Creating layout files means we are using the actual assets to build shots and get the shots ready for animation and lighting. Previsualized shots are still using temp geometry and rigs that won't be used for production. Therefore it's necessary to recreate shots within the pipeline. Once they are approved, we can start animating the shots.

Turning Previs into layout (sc030-040)

Subscribe to view

0:50

Turning Previs into layout (sc030-040)


Simon Thommes
Simon Thommes Technical Artist

This week I worked on some more technical setups that we would need in the shots that we are now starting to work on. Besides that I looked more closely into how we can make the broken version of Mikassa work with the individual shards, that Julien was working on, together with Pablo for the test animation.

Underwater Floating Particles

Subscribe to view

1:39

Underwater Floating Particles

Brush Strokes - Frustrum Culling

Subscribe to view

0:28

Brush Strokes - Frustrum Culling

Shard Fracturing - Rigidity

Subscribe to view

0:39

Shard Fracturing - Rigidity

Mikassa Broken - Test Render

Subscribe to view

Mikassa Broken - Test Render


Pablo Fournier
Pablo Fournier Animator

During this week I mostly worked on making a layout/first blocking on seq 100, like this lighting can start to work on production shots

100_0080-anim-v002

Subscribe to view

0:09

100_0080-anim-v002

100_0070-anim-v001

Subscribe to view

0:05

100_0070-anim-v001

100_0060-anim-v001

Subscribe to view

0:01

100_0060-anim-v001

100_0050-anim-v001

Subscribe to view

0:02

100_0050-anim-v001

100_0040-anim-v001

Subscribe to view

0:01

100_0040-anim-v001

100_0030-anim-v001

Subscribe to view

0:01

100_0030-anim-v001

100_0020-anim-v001

Subscribe to view

0:03

100_0020-anim-v001

100_0010-anim-v001

Subscribe to view

0:03

100_0010-anim-v001


  • Production Log #41
Films Projects Training Blog Blender Studio for Teams
Pipeline and Tools
  • CloudRig
  • Blender Kitsu
  • Brushstroke Tools Add-on
  • Blender Studio Extensions
Characters
  • Mikassa
  • Whale
  • Ballan Wrasse
  • Snow
Studio
  • Terms & Conditions
  • Privacy Policy
  • Contact
  • Remixing Music
Blender Studio

The creators who share.

Artistic freedom starts with Blender The Free and Open Source 3D Creation Suite