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Production Log #48

  • April 8th, 2024

Andy Goralczyk
Andy Goralczyk Art Director

We finally have some animation blocking, so my job this week was to re-render scenes and give the characters a first rough lighting pass. Especially 230_sinking got a lot of refinements, albeit some rendering errors as well.

260_return-lighting-v002

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0:15

260_return-lighting-v002

240_abyss lighting preview

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240_abyss lighting preview

230_sinking-lighting-v003

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0:16

230_sinking-lighting-v003

220_storm-lighting-v002

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0:03

220_storm-lighting-v002


Hjalti Hjalmarsson
Hjalti Hjalmarsson Previs and Layout Artist

Been mostly working on the editoral, but I've also now transitioned into animating a few shots myself.

220_0020-v002

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0:01

220_0020-v002

220_0010-v001

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0:01

220_0010-v001


Simon Thommes
Simon Thommes Technical Artist

I spent some time iterating over the ocean surface and making a setup of controls for the storm and the calm version and worked on the whale shard pattern using the animation that we have of the whale now.

Whale - Shard Pattern Iteration

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0:04

Whale - Shard Pattern Iteration

Painterly Ocean Surface - Storm

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0:06

Painterly Ocean Surface - Storm


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