We finally have some animation blocking, so my job this week was to re-render scenes and give the characters a first rough lighting pass. Especially 230_sinking got a lot of refinements, albeit some rendering errors as well.
Been mostly working on the editoral, but I've also now transitioned into animating a few shots myself.
I spent some time iterating over the ocean surface and making a setup of controls for the storm and the calm version and worked on the whale shard pattern using the animation that we have of the whale now.