This week I kept working the sailing sequence skies, added some more simple animations to the clouds.
I tried polishing most of 260_return this week: The floating water particles finally got separated into their own render pass to allow for camera motion blur. I also added painterly light streaks to break up the CG smoothness of the volumetric beams. The sailing shots from the beginning and the storm sequence got some minor updates to bring them closer to the finish line!
I spent most of my time this week going over all the shots that need some ocean FX for the interaction with the boat and additional foam on the surface. There is some more iteration that needs to be done and a a few shots that are still missing, but it's getting there!