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Production Log #56

  • June 3rd, 2024

Vivien Lulkowski
Vivien Lulkowski Concept Artist

This was a short week for me, but I managed to finalize some more clouds and create some paintovers for the sailing sequence and for the lighting in the Abyss.

Color and Light Paintover 2

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Color and Light Paintover 2

updated beach clouds

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updated beach clouds

paintover for abyss close up

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paintover for abyss close up

updates to clouds 2

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updates to clouds 2

updates to clouds 1

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updates to clouds 1

tweaked cliff

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tweaked cliff


Andy Goralczyk
Andy Goralczyk Art Director
Simon Thommes
Vivien Lulkowski

Since we want to get a short edit of shots done for the Annecy Festival, I did a lot of small lighting passes to get things as final as possible. The biggest chunk of the week was spent on polishing the set/ground for the abyss.

260_return-lighting-v005

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0:02

260_return-lighting-v005

240_abyss-lighting-v003

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0:20

240_abyss-lighting-v003

220_storm-lighting-v007

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0:05

220_storm-lighting-v007


Simon Thommes
Simon Thommes Technical Artist

This week I mainly worked on finalizing the ocean FX in the storm sequence, which you can see in Andy's production log. One big part of that was adding water spray to the wave crests in the direction of the wind, which adds a lot to the look of the stormy ocean. Other than that I was putting out a lot of fires in back and forth with the developers and setup up tests for moving brush strokes to emphasize the painterly look.

Look Test with Jittering Brush Strokes

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0:18

Look Test with Jittering Brush Strokes


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