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Production Log #56

  • July 26th, 2021
This week on Sprite Fright

It's exciting to see Phil starting to come to life with new facial poses and animations from Rik, our lead animator. The rest of the animation department have been working hard on our intro scene that kicks off the movie. The art team have been making stunning progress with set dressing, lighting and rendering - check out Andy's work this week to see the epic progress.

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Julien Kaspar
Julien Kaspar 3D Artist

This week I worked on various improvements to existing sets and assisting with lighting tasks.

Log Bridge Connection - Set additions

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0:02

Log Bridge Connection - Set additions

Grove Running Set - Branch

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0:01

Grove Running Set - Branch

Yew Tree Set (90) - Forest

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0:06

Yew Tree Set (90) - Forest

Lineup Set - Forest

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0:16

Lineup Set - Forest

Mr Snail Set - Forest

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0:04

Mr Snail Set - Forest

Background Trees (Update)

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0:08

Background Trees (Update)

Tent Model (Collapsed)

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0:01

Tent Model (Collapsed)


Rik Schutte
Rik Schutte Lead Animator

This week the animation team has continued working on the 'Intro' sequence. Monica Eggert, Daniella Aviles, Pablo Fournier and Rik Schutte are chewing away the big shots on this one. We've planned to finish up this sequence by the end of next week. Next to that, Phil has been done in rigging and I took some time to do some test posing on this character. Feast your eyes!

Phil facial: yummy

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Phil facial: yummy

Phil facial: drinking

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Phil facial: drinking

Phil facial: huh

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Phil facial: huh

Phil facial: smile open

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Phil facial: smile open

Phil facial: content

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Phil facial: content

Animation sequence Progression: Intro

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1:05

Animation sequence Progression: Intro


Beau Gerbrands
Beau Gerbrands 3D Artist

To catch up a bit I finished the lighting for Nightfall and started working on Snacks. For the next two weeks I will be working on set dressing and lighting Snacks.

Nightfall Lighting

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0:32

Nightfall Lighting

Snacks Adjustments to Lighting and Set Dressing

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0:12

Snacks Adjustments to Lighting and Set Dressing


Andy Goralczyk
Andy Goralczyk Art Director

More lighting and simulation! This week I was still busy with the fluid sims of 120_drown which finally end up behaving. 090_yew got a first pass in lighting and some set dressing (more to come next week!) and the main shot of Sprite Village in 030_village got its first pass, exciting!

030_village.lighting.v002

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1:25

030_village.lighting.v002

120_drown.lighting.v002

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0:20

120_drown.lighting.v002

090_yew.lighting.v001

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0:06

090_yew.lighting.v001


Marti Rossello Baiges
Marti Rossello Baiges Animator

This week I've been animating my first shot from _village_. In this shot ellie finds the home of the sprites. The other animators working on this sequence are Gerard, Ruth and Mack!.

030_village

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1:25

030_village


Simon Thommes
Simon Thommes 3D Artist

This week I finished some started prop shading on the tent and its bag, did a full shading pass on the boombox and did a bunch of general work on preparing Jay for a full shading pass incl. his distressed version.

Tent - Shading

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Tent - Shading

Tent Bag - Shading

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Tent Bag - Shading

HighRes Ground Patch

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0:19

HighRes Ground Patch

Moss Base Shader Update

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0:39

Moss Base Shader Update

Boombox - Turntable

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0:04

Boombox - Turntable

Cassette - Shading

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Cassette - Shading

Boombox - Shading

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Boombox - Shading


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