It's exciting to see Phil starting to come to life with new facial poses and animations from Rik, our lead animator. The rest of the animation department have been working hard on our intro scene that kicks off the movie. The art team have been making stunning progress with set dressing, lighting and rendering - check out Andy's work this week to see the epic progress.
This week I worked on various improvements to existing sets and assisting with lighting tasks.
This week the animation team has continued working on the 'Intro' sequence. Monica Eggert, Daniella Aviles, Pablo Fournier and Rik Schutte are chewing away the big shots on this one. We've planned to finish up this sequence by the end of next week. Next to that, Phil has been done in rigging and I took some time to do some test posing on this character. Feast your eyes!
To catch up a bit I finished the lighting for Nightfall and started working on Snacks. For the next two weeks I will be working on set dressing and lighting Snacks.
More lighting and simulation! This week I was still busy with the fluid sims of 120_drown which finally end up behaving. 090_yew got a first pass in lighting and some set dressing (more to come next week!) and the main shot of Sprite Village in 030_village got its first pass, exciting!
This week I've been animating my first shot from _village_. In this shot ellie finds the home of the sprites. The other animators working on this sequence are Gerard, Ruth and Mack!.
This week I finished some started prop shading on the tent and its bag, did a full shading pass on the boombox and did a bunch of general work on preparing Jay for a full shading pass incl. his distressed version.