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Production Log #57

Aug. 2nd, 2021

A first pass on lighting for the opening scene. Much still to do, but this is the closest impression yet to the final result. Also, the animators turn their attention to Sprite Village, shading is (mostly) wrapped on Jay, plus tweaks to props and sets. And, as character rigging is complete, Demeter turns his attention to developing the CloudRig addon.

Julien Kaspar
Julien Kaspar 3D Artist

Among other sets and sequences I was mainly wrapping up some work on the Sprite Village Set and various props that are needed for the Ritual sequence.

Torches
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Torches

Ropes
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Ropes

Ellie bush prop
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Ellie bush prop

Sprite Village - Ritual Set
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0:39

Sprite Village - Ritual Set

Log Bridge Set - Tweaks
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Log Bridge Set - Tweaks

Mr Snail Set - Small tweaks
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Mr Snail Set - Small tweaks

Logbridge Connection update
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Logbridge Connection update

Birdspotting Set update
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Birdspotting Set update

Simon Thommes
Simon Thommes 3D Artist

This week I was gone for two days but besides the usual bug hunting I managed to mostly wrap up Jay in shading for the sequences that are currently being rendered.

Jay - Distressed Shading
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0:47

Jay - Distressed Shading

Jay - Shading
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Jay - Shading

Notepad and Pencil - Shading Pass
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Notepad and Pencil - Shading Pass

Gerard Manresa Ortega
Gerard Manresa Ortega Animator

This week almost all the animators have jumped to village. Marti, Dani, Pablo, Ruth, Mack and me are currently working on that sequence! It's nice to see that sequence being finished. Next to that I also jumped again on nightfall to add Phil sleeping on the first shot and do some tweaks when Ellie turns with the flashlight.

040_nightfall.v004
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0:32

040_nightfall.v004

030_village.anim.v003
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1:25

030_village.anim.v003

Andy Goralczyk
Andy Goralczyk Art Director

This week I started lighting on the first scene of the film: 010_intro! I continued with fluid simulation and lighting on 120_drown and did set dressing and lighting on 090_yew which should hopefully be completed next week!

010_intro.lighting.v001
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1:03

010_intro.lighting.v001

120_drown.lighting.v003
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0:20

120_drown.lighting.v003

090_yew.lighting.v002
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0:06

090_yew.lighting.v002

Demeter Dzadik
Demeter Dzadik Rigger

With no more Sprite Fright characters to rig, these past couple weeks I started focusing on developing CloudRig, to improve its UI and code design and add some new features, in preparation for a tutorial series about it.

CloudRig: Major UI Reshuffle
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1:12

CloudRig: Major UI Reshuffle

CloudRig: Hotkeys
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0:48

CloudRig: Hotkeys

CloudRig: New cloud_chain implementation
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0:10

CloudRig: New cloud_chain implementation

Rik Schutte
Rik Schutte Lead Animator

This week we almost wrapped up the first sequence of the movie. We have 1 more shot to work on and we're very excited to see this sequence being lit. This sequence has been tackled by Pablo Fournier, Dani Aviles and Monica Eggert. Next to that i've been experimenting with additional effects with the Grease Pencil tool, covering the splashing of the snail in the first shot.

Using Grease Pencil for Animation Effects
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15:18

Using Grease Pencil for Animation Effects

animation sequence progression: Intro
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1:05

animation sequence progression: Intro

Beau Gerbrands
Beau Gerbrands 3D Artist

My week was composed of preparing the Nightfall sequence for final rendering and lighting the Snacks sequence. The process of lighting Snacks went steadily and we made some good progress. My goal is to finish Snacks before the end of the week.

Snacks Lighting & Set Dressing Progression
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1:17

Snacks Lighting & Set Dressing Progression


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