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Production Logs

Follow the latest updates and progress on Sprite Fright.

  • Oct 21
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  • Sep 21
  • Aug 21
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  • Jun 20

Production Log #60

Aug. 30th, 2021

Animation on the "Ritual" sequence was completed. And animation began on the last big sequence: "Grove". Plus a large amount of shading, including butterflies, blood, pickles, and ladybugs.

Ruth Taylor
Ruth Taylor Animator

This week I worked on 4 shots in Ritual. They are some fun shots because all the characters are running around and panicking. I finished working on 2 and still working on the others

Ritual 140
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Ritual 140

Ritual 190
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Ritual 190

Ritual 170
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Ritual 170

Ritual 160
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Ritual 160

Pablo Fournier
Pablo Fournier Animator
Rik Schutte
Mack Bo Ross
Ruth Taylor
Marti Rossello Baiges

This week animation team finished the Ritual sequence!!!

050.ritual.anim.v002
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0:39

050.ritual.anim.v002

Rik Schutte
Rik Schutte Lead Animator
Mack Bo Ross
Pablo Fournier

This week we officially got shots done on the last big sequence: Grove. Until the very end of animation production we'll work on this sequence. Some really fun stuff in here where the group is littering and demolishing the forest, with ugly consequences... Keep an eye out on this sequence for the following weeks to see it progress :)

Sequence Animation progression: Grove
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Sequence Animation progression: Grove

Simon Thommes
Simon Thommes 3D Artist

These last two weeks were quite busy. Some more tweaks to Phil's shading, more new character shading for the butterfly, the ladybug and Elder Sprite and a whole lot of prop shading, from Spriteberries to the bloddy shoe.

Moving Leaves - Intro Shot
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Moving Leaves - Intro Shot

Elder Sprite - Shading
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Elder Sprite - Shading

Charred Butterfly Effect
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0:22

Charred Butterfly Effect

Butterfly - Burnt Versions
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0:04

Butterfly - Burnt Versions

Butterfly - Shading & Grooming
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Butterfly - Shading & Grooming

Ladybug - Shading
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Ladybug - Shading

Bloody Shoe - Shading Pass
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Bloody Shoe - Shading Pass

Pickle - Shading
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Pickle - Shading

Broken Pickle Jar - Shading
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Broken Pickle Jar - Shading

Pickle Jar - Shading
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Pickle Jar - Shading

Snail Package - Shading
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Snail Package - Shading

Spriteberries - Shading
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Spriteberries - Shading

Lighter Fluid - Shading
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Lighter Fluid - Shading

Egg - Shading
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Egg - Shading

Dirt Hill - Shading
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Dirt Hill - Shading

Backpack Fully Loaded - Shading
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Backpack Fully Loaded - Shading

Pine Cone Shading and Comparison
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Pine Cone Shading and Comparison

Phil Shading - Food Stains
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Phil Shading - Food Stains

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Julien Kaspar
Julien Kaspar 3D Artist

The past 2 weeks I've wrapped up the work on the forest set for the first and last shot of the movie. The lighting and clouds will be refined by Andy & Simon. The Sprite parade also got a lot of work and has a full lineup of rigged character now.

Sprite Parade #6
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Sprite Parade #6

Sprite Parade #5
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Sprite Parade #5

Sprite Parade #4
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Sprite Parade #4

Sprite Parade #3
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Sprite Parade #3

Sprite Parade #2
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Sprite Parade #2

Sprite Parade #1
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Sprite Parade #1

Sprite Parade - Lineup
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Sprite Parade - Lineup

Sprite Parade - Test Sculpt (Turntable)
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Sprite Parade - Test Sculpt (Turntable)

Sprite Parade - Test Sculpt
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Sprite Parade - Test Sculpt

Forest Ending - Render Test
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Forest Ending - Render Test

Forest Opening - Transition Render
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Forest Opening - Transition Render

Forest Set - Render Tests
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Forest Set - Render Tests

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Andy Goralczyk
Andy Goralczyk Art Director
Simon Thommes
Julien Kaspar

This week I lit the first shot of 010_intro which was a bit tricky because it had to be matched up with the inside of the forest. Since Elder Sprite was getting more refined in shading, I also set up the shots in 030_village where he gets introduced to the audience.

030_village.lighting.v003
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030_village.lighting.v003

010_intro.lighting transition
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010_intro.lighting transition


Production Log #59

Aug. 16th, 2021

The mostly shaded version of Phil appears -- barring tweaks, he should be done shortly. A first pass on set dressing for the opening shot, plus a work-in-progress transition from shot one to shot two. Recent hire Mack Bo starts work on animating “Ritual”. And in prop rigging, Met experiences fannypack nightmares.

Simon Thommes
Simon Thommes 3D Artist

This week I was mainly focused on the shading of Phil. I managed to address that (including the distressed version) from start to finish and I expect only minor tweaks to be necessary once Andy is back to give his feedback. I was also partially busy with another geometry nodes workshop taking place where we were discussing the re-design of the attribute workflow. That was very exciting and I'm quite happy with the outcome!

Phil Shading - Distressed Demo
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Phil Shading - Distressed Demo

PhilShading - Distressed
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PhilShading - Distressed

Phil Shading - Base
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Phil Shading - Base

Phil Shading - Base Turntable
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Phil Shading - Base Turntable

Julien Kaspar
Julien Kaspar 3D Artist

This week I made some more tweaks to existing sets and props but also started my work on the set for the first & last shot of the film.

Sprite Village - ESprite reveal tree (tweak)
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Sprite Village - ESprite reveal tree (tweak)

Branch (Nest) Updated
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Branch (Nest) Updated

Opening shot transition
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Opening shot transition

Forest opening
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Forest opening

Mack Bo Ross
Mack Bo Ross Animator

This week I've been polishing and putting the final touch's on a few shots. Really enjoyed working on the 30_200 with Elder Sprite, but now its time to move on to the next shots. Let's get it!

030_Village.anim.v001
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030_Village.anim.v001

050_Ritual.anim.v001
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050_Ritual.anim.v001

Demeter Dzadik
Demeter Dzadik Rigger

This week I made a second episode for the CloudRig "documentation series" (because calling it a tutorial series somehow doesn't feel right), while trying to handle whatever Sprite Fright related tasks are still thrown at me, such as reporting some new bugs that the animators are finding.

Fannypack Nightmare Part 1
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Fannypack Nightmare Part 1

Phil's final touches
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Phil's final touches

A bunch of props!
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1:35

A bunch of props!


Production Log #58

Aug. 9th, 2021

“Snacks” nears completion for lighting and set dressing. Jay wraps on shading, “Intro” wraps on animation, while animation on “Village” picks up pace. For Julien, almost all props/main sets are done, awaiting lighting and animation.

Beau Gerbrands
Beau Gerbrands 3D Artist

Snacks is almost done in terms of lighting and set dressing. Aside lighting shots there will be a small article on the use of lights in Sprite Fright for which I made some examples. My goal is to wrap Snacks up and continue with the Intro sequence.

Snacks Value Consistency
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Snacks Value Consistency

Snacks Lighting Steps
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Snacks Lighting Steps

Snacks Contactsheet
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Snacks Contactsheet

Snack Lighting Progression
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Snack Lighting Progression

Simon Thommes
Simon Thommes 3D Artist

I wrapped up shading with distressed version on Jay, did some wetness FX for Jay when he is drowning, finally addressed the shading of the Yew tree set and finished up the melting Sprites FX on the remaining shots of the Snacks sequence. Apart from that there were just a couple of other smaller tweaks and issues to address.

Salty Snacks - Seed Randomization
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Salty Snacks - Seed Randomization

Yew Tree Set - Shading
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Yew Tree Set - Shading

Wet Clothes FX
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Wet Clothes FX

Jay - Distressed Shading - Final
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Jay - Distressed Shading - Final

Remaining Melting Sprite FX for Snacks
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Remaining Melting Sprite FX for Snacks

Rik Schutte
Rik Schutte Lead Animator
Marti Rossello Baiges
Mack Bo Ross
Daniela Avilés
Ruth Taylor
Gerard Manresa Ortega
Monica Eggert Roig

This week the team has been working hard on 3 sequences at the same time. Monica has finished her shot on 'Intro' which means that one is a wrap! Daniella, Gerard, Ruth and Mack have been working on 'Village'. Marti and Rik have started on 'Ritual'. You can see the progress here.

animation sequence progression: Ritual
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animation sequence progression: Ritual

animation sequence progression: Village
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animation sequence progression: Village

animation sequence progression: Intro
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1:05

animation sequence progression: Intro

Julien Kaspar
Julien Kaspar 3D Artist

Almost all props are done and the mains sets have been dressed for all animation work and lighting.

Branch (Nest)
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Branch (Nest)

Firewood Asset
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Firewood Asset

Broken Pickle Jar
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Broken Pickle Jar

Sprite Village - Background set dressing
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Sprite Village - Background set dressing

Birdspotting Set (Bg tweaks)
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Birdspotting Set (Bg tweaks)

Sprite Village - ESprite reveal tree
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Sprite Village - ESprite reveal tree


Production Log #57

Aug. 2nd, 2021

A first pass on lighting for the opening scene. Much still to do, but this is the closest impression yet to the final result. Also, the animators turn their attention to Sprite Village, shading is (mostly) wrapped on Jay, plus tweaks to props and sets. And, as character rigging is complete, Demeter turns his attention to developing the CloudRig addon.

Julien Kaspar
Julien Kaspar 3D Artist

Among other sets and sequences I was mainly wrapping up some work on the Sprite Village Set and various props that are needed for the Ritual sequence.

Torches
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Torches

Ropes
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Ropes

Ellie bush prop
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Ellie bush prop

Sprite Village - Ritual Set
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Sprite Village - Ritual Set

Log Bridge Set - Tweaks
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Log Bridge Set - Tweaks

Mr Snail Set - Small tweaks
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Mr Snail Set - Small tweaks

Logbridge Connection update
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Logbridge Connection update

Birdspotting Set update
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Birdspotting Set update

Simon Thommes
Simon Thommes 3D Artist

This week I was gone for two days but besides the usual bug hunting I managed to mostly wrap up Jay in shading for the sequences that are currently being rendered.

Jay - Distressed Shading
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Jay - Distressed Shading

Jay - Shading
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Jay - Shading

Notepad and Pencil - Shading Pass
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Notepad and Pencil - Shading Pass

Gerard Manresa Ortega
Gerard Manresa Ortega Animator

This week almost all the animators have jumped to village. Marti, Dani, Pablo, Ruth, Mack and me are currently working on that sequence! It's nice to see that sequence being finished. Next to that I also jumped again on nightfall to add Phil sleeping on the first shot and do some tweaks when Ellie turns with the flashlight.

040_nightfall.v004
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040_nightfall.v004

030_village.anim.v003
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030_village.anim.v003

Andy Goralczyk
Andy Goralczyk Art Director

This week I started lighting on the first scene of the film: 010_intro! I continued with fluid simulation and lighting on 120_drown and did set dressing and lighting on 090_yew which should hopefully be completed next week!

010_intro.lighting.v001
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010_intro.lighting.v001

120_drown.lighting.v003
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120_drown.lighting.v003

090_yew.lighting.v002
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090_yew.lighting.v002

Demeter Dzadik
Demeter Dzadik Rigger

With no more Sprite Fright characters to rig, these past couple weeks I started focusing on developing CloudRig, to improve its UI and code design and add some new features, in preparation for a tutorial series about it.

CloudRig: Major UI Reshuffle
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CloudRig: Major UI Reshuffle

CloudRig: Hotkeys
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CloudRig: Hotkeys

CloudRig: New cloud_chain implementation
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CloudRig: New cloud_chain implementation

Rik Schutte
Rik Schutte Lead Animator

This week we almost wrapped up the first sequence of the movie. We have 1 more shot to work on and we're very excited to see this sequence being lit. This sequence has been tackled by Pablo Fournier, Dani Aviles and Monica Eggert. Next to that i've been experimenting with additional effects with the Grease Pencil tool, covering the splashing of the snail in the first shot.

Using Grease Pencil for Animation Effects
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Using Grease Pencil for Animation Effects

animation sequence progression: Intro
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animation sequence progression: Intro

Beau Gerbrands
Beau Gerbrands 3D Artist

My week was composed of preparing the Nightfall sequence for final rendering and lighting the Snacks sequence. The process of lighting Snacks went steadily and we made some good progress. My goal is to finish Snacks before the end of the week.

Snacks Lighting & Set Dressing Progression
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Snacks Lighting & Set Dressing Progression


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