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Latest on Sprite Fright

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Production Log #68

  • Oct. 25th, 2021
This week on Sprite Fright

Thats a wrap! This was the last week of production and at the end of this week? The premiere! Put it in your diaries folkes - Friday 29th October, 5pm CET the newest Blender Open Movie: Sprite Fright goes live.

You can check back on the studio site for the YouTube link closer to the time.

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Julien Kaspar
Julien Kaspar 3D Artist

My main task was the set dressing for the film poster. Apart from that I gatehred and prepared more breakdown material for the making of.

Log Bridge - Set Breakdown

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Log Bridge - Set Breakdown

Poster - Set Dressing

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Poster - Set Dressing


Andy Goralczyk
Andy Goralczyk Art Director
Rik Schutte
Mack Bo Ross
Hjalti Hjalmarsson
Pablo Fournier
Julien Kaspar
Simon Thommes
Gerard Manresa Ortega

This week I worked on the lighting and compositing of the square promo videos. We also wanted to create a special logo type for the "October 29" text, so I designed that as well.

Square Promos - Lighting and Comp

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Square Promos - Lighting and Comp


Simon Thommes
Simon Thommes 3D Artist

This week I spent partly recovering from the cold, but other than that I did a whole bunch of final comp fixes and tweaks. Specifically I looked at a couple of especially noisy shots and did my best to get the noise free.

Projection Denoising

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Projection Denoising

Moss Intersection Fix

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Moss Intersection Fix

Pee Streams Motion Blur

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Pee Streams Motion Blur

Scratch Scene Blood

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Scratch Scene Blood


Production Log #67

  • Oct. 18th, 2021
This week on Sprite Fright

This week the team mainly focused on the credits of the movie, it's very exciting to be wrapping things up. As a bonus, Julien (our 3d artist) has been working on some models of Elder Sprite, Ellie and a Sprite for 3D printing. Next week is the online premier! See you there.

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Julien Kaspar
Julien Kaspar 3D Artist

This week I mostly worked on the print figures and making of material for the premiere of the movie.

Elder Sprite - Print Figure WIP

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Elder Sprite - Print Figure WIP

Sprite - Print Figure WIP

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Sprite - Print Figure WIP

Ellie - Print Figure WIP

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Ellie - Print Figure WIP

Grove- Breakdown Render

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Grove- Breakdown Render


Beau Gerbrands
Beau Gerbrands 3D Artist
Rik Schutte
Matthew Luhn
Francesco Siddi
Andy Goralczyk
Pablo Fournier
Julien Kaspar
Simon Thommes

This week was the final week to complete the lighting for the credits and lighting/rendering in general. Because of the limited time we needed to prevent any miscommunication and keep the feedback loop small. Everyone did a fantastic job :)

Sketch to Animated Credits 0100

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Sketch to Animated Credits 0100

Sketch to Animated Credits 0090

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Sketch to Animated Credits 0090

Sketch to Animated Credits 0080

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0:19

Sketch to Animated Credits 0080

Sketch to Animated Credits 0070

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0:17

Sketch to Animated Credits 0070

Sketch to Animated Credits 0060

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0:25

Sketch to Animated Credits 0060

Sketch to Animated Credits 0050

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0:19

Sketch to Animated Credits 0050

Sketch to Animated Credits 0040

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0:23

Sketch to Animated Credits 0040

Sketch to Animated Credits 0030

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Sketch to Animated Credits 0030

Sketch to Animated Credits 0020

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Sketch to Animated Credits 0020

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Production Log #66

  • Oct. 11th, 2021
This week on Sprite Fright

This week the animation team moved onto promos! They are all incredible and you should check them out immediately. The lighting team are wrapping up and getting the last few final shots to the render farm for the premier that was announced a few days ago. The rest of the team are working on the credits or final touch-ups.

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Simon Thommes
Simon Thommes 3D Artist
Rik Schutte

This week I was working on more FX. I ported a bunch of the grease pencil FX by Rik over for rendering, did some salt additions and, most notably, made the FX for when Elder Sprite wipes the bird poop out of his face.

Bird Poop Wipe - FX Animation

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Bird Poop Wipe - FX Animation

Snail Slime FX

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Snail Slime FX

Snacks Sequence - Gore FX

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Snacks Sequence - Gore FX

Logbridge Connection - Shading Adjustments

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Logbridge Connection - Shading Adjustments

Just a bit more salt...

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Just a bit more salt...


Beau Gerbrands
Beau Gerbrands 3D Artist
Julien Kaspar
Andy Goralczyk

This week we finalized the lighting for grove with additional trash surrounding phil/bbq. Around the end of the week I started adding lighting to the credits, which are a special something.

Credits Shot 0070

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Credits Shot 0070

Credits Shot 0050

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Credits Shot 0050

Credits Shot 0040

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Credits Shot 0040

Credits Shot 0030

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Credits Shot 0030

Grove Lighting & Set Adjustments

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Grove Lighting & Set Adjustments

Grove Trash Progression

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Grove Trash Progression


Rik Schutte
Rik Schutte Lead Animator
Gerard Manresa Ortega

This week we started working on promotion content. For every character we're putting out a snippet to introduce them to the world wide web. More will follow!

Ellie Promo shot

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Ellie Promo shot

Rex and Victoria Promo shot

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Rex and Victoria Promo shot


Demeter Dzadik
Demeter Dzadik Rigger

This week I worked more on my Mesh Gizmo prototype thing!

Mesh Gizmos: Auto-IK/FK snapping proof of concept

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Mesh Gizmos: Auto-IK/FK snapping proof of concept


Julien Kaspar
Julien Kaspar 3D Artist

This week focused on assembling the sets and main assets for the credit slides. Some already have lighting while others are still with the default lighting and some missing materials.

Credits Shot 0100 (Set)

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Credits Shot 0100 (Set)

Credits Shot 0090 (Set)

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Credits Shot 0090 (Set)

Credits Shot 0080 (Set)

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Credits Shot 0080 (Set)

Credits Shot 0060 (Set)

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Credits Shot 0060 (Set)

Credits Shot 0020 (Set)

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Credits Shot 0020 (Set)


Production Log #65

  • Oct. 4th, 2021
This week on Sprite Fright

The animation team has wrapped up the final scenes of the movie, and have moved onto making promotional content! The lighting department is also working on it's final few shots and production is nearing the final stages in anticipation of the film release this month. Keep your eyes peeled for the premier announcement.

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Simon Thommes
Simon Thommes 3D Artist

This week was all about FX for me. Apart from some minor shading adjustments and leftover shading tasks for several fannypacks I tackled two of the most important melting Sprite FX in the short, as well as burning butterflies and some more hairspray FX for the grove sequence.

Melted Sprite Continuity - FX

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Melted Sprite Continuity - FX

Sprite Grove Melting - FX

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Sprite Grove Melting - FX

Flattened Sprite - FX

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Flattened Sprite - FX

Grove Sequence - Hairspray FX

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Grove Sequence - Hairspray FX

Combusting Butterflies - FX

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Combusting Butterflies - FX


Julien Kaspar
Julien Kaspar 3D Artist

I primarily worked on wrapping up the character lineups and making them ready for rendering. Apart from that I set up one of the sets for a breakdown that can be used for the making of as well.

Grove - Breakdown Test

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Grove - Breakdown Test

Press Character Turntable - Students (Wire)

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Press Character Turntable - Students (Wire)

Press Character Turntable - Sprites & Animals (Wire)

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Press Character Turntable - Sprites & Animals (Wire)

Press Character Turntable - Sprites & Animals

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Press Character Turntable - Sprites & Animals

Press Character Lineup - Sprites & Animals

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Press Character Lineup - Sprites & Animals

Press Character Lineup - Students

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Press Character Lineup - Students


Beau Gerbrands
Beau Gerbrands 3D Artist

This week was about finishing the lighting for the Grove sequence. There are various set dressing (trash layer), simulation and lighting adjustments needed to wrap things up. We hope to have everything done this week with most of the shots sent to the farm.

Grove 0260 Lighting Progress

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Grove 0260 Lighting Progress

Grove 0240 Lighting Progress

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Grove 0240 Lighting Progress

Grove 0200 Lighting Progress

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Grove 0200 Lighting Progress

Grove 0120 Lighting Progress

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Grove 0120 Lighting Progress


Demeter Dzadik
Demeter Dzadik Rigger

Most of this week and a good chunk of the previous one, I spent looking into some fancy Gizmo tech for the next production, whatever that may be!

Mesh Gizmo Early Experiments #2

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Mesh Gizmo Early Experiments #2

Mesh Gizmo Early Experiments #1

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Mesh Gizmo Early Experiments #1


Rik Schutte
Rik Schutte Lead Animator
Daniela Avilés
Hjalti Hjalmarsson
Pablo Fournier
Ruth Taylor
Gerard Manresa Ortega
Monica Eggert Roig

This week we finalled all animation shot!! Whoohoo!! I'm very proud of our animation team pulling this off. We're still working on small tweaks here and there, some fixes that came out of rendering.

Animation progression: Ending

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Animation progression: Ending


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