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Latest on Sprite Fright

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  • Page 17 of 17

#4 - 13 July, 2020

  • July 13th, 2020
This week on Sprite Fright

Insights into the brains of Sprite Fright’s artists, and the heart of their creative process. For instance, the very first Elder Sprite 3D block in... an environment design (from notes to 2D to 3D)…and a look at the nodes used to generate the film’s bark.

production log preview

Julien Kaspar
Julien Kaspar 3D Artist

Main Lineup Blocking

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Main Lineup Blocking

Victoria Initial Blocking

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0:04

Victoria Initial Blocking

Phil Blocking

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0:04

Phil Blocking

Jay Blocking (No Hat)

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0:04

Jay Blocking (No Hat)

Jay Blocking (No Shades)

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0:04

Jay Blocking (No Shades)

Jay Blocking

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Jay Blocking

Emily Sculpting #1 (Cut hair)

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0:04

Emily Sculpting #1 (Cut hair)

Rex Initial Blocking

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Rex Initial Blocking

Emily Sculpting #1

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0:04

Emily Sculpting #1

Elder Sprite Blocking #1

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0:04

Elder Sprite Blocking #1

Emily Initial Blocking

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Emily Initial Blocking

Elder Sprite Blocking #2

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0:04

Elder Sprite Blocking #2

Sprite Full Sculpt

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Sprite Full Sculpt

Sprite Ear Experiment

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Sprite Ear Experiment

Sprite Gills Sculpt

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Sprite Gills Sculpt

Sprite Legs Sculpting

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Sprite Legs Sculpting

Sprite Arms Sculpting

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Sprite Arms Sculpting

Show

Andy Goralczyk
Andy Goralczyk Art Director

05__sf_tree_jay01stb.png

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05__sf_tree_jay01stb.png

07__sf_tree_jay08.png

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07__sf_tree_jay08.png

07__sf_tree_jay07.png

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07__sf_tree_jay07.png

06__tree_jay_drawover.jpg

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06__tree_jay_drawover.jpg

07__sf_tree_jay06.png

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07__sf_tree_jay06.png

07__sf_tree_jay05.png

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07__sf_tree_jay05.png

07__sf_tree_jay04.png

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07__sf_tree_jay04.png

07__sf_tree_jay03.png

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07__sf_tree_jay03.png

07__sf_tree_jay02.png

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07__sf_tree_jay02.png

05__sf_tree_jay01.png

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05__sf_tree_jay01.png

02__sf_tree_jay00_storyboard.png

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02__sf_tree_jay00_storyboard.png

Show

Simon Thommes
Simon Thommes 3D Artist

bark_shader_test_03.png

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bark_shader_test_03.png

bark_shader_test_01.png

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bark_shader_test_01.png

Bark Shader Test 02

Bark Shader Test 02

bark_shader_test_nodegroup.mp4

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0:40

bark_shader_test_nodegroup.mp4


#3 - 06 July, 2020

  • July 6th, 2020
This week on Sprite Fright

Eye-openers this week include the simplest shapes underpinning each character, early drawovers, and notes on the film’s daringly uncomplicated style.

production log preview

Andy Goralczyk
Andy Goralczyk Art Director

tree_bark3.png

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tree_bark3.png

tree_bark2.png

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tree_bark2.png

tree_bark1.png

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tree_bark1.png

Main Lineup Shapes #2

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Main Lineup Shapes #2


Demeter Dzadik
Demeter Dzadik Rigger

CloudRig: Face Chain constraint relinking

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0:49

CloudRig: Face Chain constraint relinking

CloudRig: Intersecting Chains

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0:52

CloudRig: Intersecting Chains

CloudRig: Face Chains (After smoothing)

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CloudRig: Face Chains (After smoothing)

CloudRig: Face Chains (Before smoothing)

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CloudRig: Face Chains (Before smoothing)

CloudRig: Eye target generation

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0:50

CloudRig: Eye target generation


Julien Kaspar
Julien Kaspar 3D Artist

Sprite Face Sculpting - Front

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Sprite Face Sculpting - Front

Sprite Face Sculpting - 3 Quarters

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Sprite Face Sculpting - 3 Quarters

Sprite Face Sculpting - Side

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Sprite Face Sculpting - Side

Sprite Blocking Notes 2

Sprite Blocking Notes 2

Sprite Blocking Notes 1

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Sprite Blocking Notes 1

Sprite Blocking 2

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Sprite Blocking 2

Sprite Blocking 1

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Sprite Blocking 1

Sprite Shapes

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Sprite Shapes

Early Sprite Drawover 3

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Early Sprite Drawover 3

Early Sprite Drawover 1

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Early Sprite Drawover 1

Original Sculpt Polish

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Original Sculpt Polish

Show

Ricky Nierva
Ricky Nierva Production Designer

Early Sprite Drawover 2

Early Sprite Drawover 2


#2 - 23 June, 2020

  • June 23rd, 2020
This week on Sprite Fright

The foundations of a project are the most revealing. Here, Art Director Andy Goralczyk shares a pared down version of Sprite’s Fright’s design vibe. Note that despite all the complexity and hard work to come, the film’s visual tone is already visible.

production log preview

Andy Goralczyk
Andy Goralczyk Art Director

sprites_trees_turntable.mp4

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0:13

sprites_trees_turntable.mp4

sf_forest_test_shaded.png

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sf_forest_test_shaded.png

sf_forest_test_clay.png

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sf_forest_test_clay.png

sf_treetest1.png

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sf_treetest1.png

Main Lineup Shapes #1

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Main Lineup Shapes #1


#1 - 15 June, 2020

  • June 15th, 2020
This week on Sprite Fright

Welcome to the first Sprite Fright production log! To start the journey: some early prop blocking and a (relatively) complex sprite. Stick around for more insights, and watch the project evolve week by week.

production log preview

Andy Goralczyk
Andy Goralczyk Art Director

Early Blocking of VeeJay with his Boombox

Early Blocking of VeeJay with his Boombox

boombox_blocking02_turntable.mp4

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0:05

boombox_blocking02_turntable.mp4

boombox_blocking02_back.png

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boombox_blocking02_back.png

boombox_blocking02_front.png

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boombox_blocking02_front.png

boombox_feedback.png

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boombox_feedback.png

boombox_blocking01_back.png

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boombox_blocking01_back.png

boombox_blocking01_front.png

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boombox_blocking01_front.png

boombox_blocking01_ref.png

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boombox_blocking01_ref.png

boombox_blocking01_turntable.mp4

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0:05

boombox_blocking01_turntable.mp4

Show

Julien Kaspar
Julien Kaspar 3D Artist

Original Sprite Sculpt (Posed)

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Original Sprite Sculpt (Posed)

Original Sprite Sculpt

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Original Sprite Sculpt


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