A treasure trove of early concept art, plus a look at the origins of what will become one of Sprite Fright’s key images here on the Cloud: a sprite peeking over mushroom caps.
I made a procedural denim shader with an acid wash effect and assigned it to Ellie's jacket as a first test.
Initial blocking of Ellie's Binoculars and the Snail from concept drawings and reference images.
Ellie/Emily’s initial designs by famed former Pixar artist Ricky Nierva. Also, a collection of plants and fungi. These assets included procedural elements, allowing variations to be created with a flick of the artist’s mouse.
Emily/Ellie lets her hair down, Demeter automates some eyelids, and also explains the CloudRig on this helpful wiki.
Highlights include texture studies, lighting notes, and procedural fungi for easier vegetation generation. Also, former Pixar designer Ricky Nierva shares his sketches, references and early thoughts on Sprite Fright’s unique style.