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Latest on Sprite Fright

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Production Log #32

  • Feb. 1st, 2021
This week on Sprite Fright

Moss magic with Geo Nodes. Ellie's face comes to life thanks to expression tests. Meanwhile, Ellie’s hair comes to life thanks to clever art direction and particle systems. Also, the team enjoy setting stuff on fire. Plus, a question to ponder: when does a bird demonstrate sufficient emotional range? Oh, and alerts for the spoiler averse.

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Julien Kaspar
Julien Kaspar 3D Artist

This week I wrapped up the sculpting of the bird by addressing last feedback notes and testing the wing shapes and placement. Afterwards I retopologized the bird which is almost done. Next week I'll be able to move on to other animals.

Bird Retopology

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Bird Retopology

Bird Wing Placement

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0:28

Bird Wing Placement

Bird Expression Adjustment

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Bird Expression Adjustment


Andy Goralczyk
Andy Goralczyk Art Director

It was finally time for Ellie's hair to be groomed. I transferred the hairdo from the 3D World Cover we did a while ago to her new geometry. After that I filled the missing pieces and continued with the 'cut' variant of her hair. I also managed to do some proof of concept smoke sim.

Rex acting test 2s (rendering 2)

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0:03

Rex acting test 2s (rendering 2)

Fire - simulation 02

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Fire - simulation 02

Ellie hair grooming 01 - cut hair

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Ellie hair grooming 01 - cut hair

Rex acting test 1s (rendering 2)

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Rex acting test 1s (rendering 2)

Fire - simulation 01

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Fire - simulation 01

Ellie hair grooming 01 - normal hair

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Ellie hair grooming 01 - normal hair


Rik Schutte
Rik Schutte Lead Animator

I've been going a bit back and forth with testing rigs, blocking some shots, revisiting old shots etc. Ellie's facial rig was ready for testing and it is working very well. Rex had some iterations I'm going to test this week. Next to that, I spend an afternoon exploring 'fire' by using the KeyMesh add-on to create a stylized 'sculpted' fire that could blend well with the design of the movie.

Ellie facial rig test 'smile' (sideview)

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Ellie facial rig test 'smile' (sideview)

Ellie facial rig test 'frightened'

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Ellie facial rig test 'frightened'

Ellie facial rig test 'angry'

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Ellie facial rig test 'angry'

Ellie facial rig test 'smile'

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Ellie facial rig test 'smile'

fire 'sculpting' animation test
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fire 'sculpting' animation test


Angela Guenette
Angela Guenette 3D Artist

Most of the week was focused on Ellie's denim jacket with added collar. Collar silhouette is not final. A shape key was added as the solution to keep the collar hidden and out of the way when Ellie wears her neck handkerchief for most of the movie. Ellie's fanny pack is in progress. And Rex's eyes received iris perspective corrective shapes.

Rex eyes - iris perspective correctives

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Rex eyes - iris perspective correctives

Ellie fanny pack, buckle - retopo

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Ellie fanny pack, buckle - retopo

Ellie scrunchie - retopo

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Ellie scrunchie - retopo

Ellie jacket collar - mini tutorial

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Ellie jacket collar - mini tutorial

Ellie jacket collar - shape key

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Ellie jacket collar - shape key

Ellie jacket collar - shape key

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Ellie jacket collar - shape key

Ellie jacket, back - retopo

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Ellie jacket, back - retopo

Ellie jacket, front - retopo

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Ellie jacket, front - retopo


Simon Thommes
Simon Thommes 3D Artist

This week I dedicated some more time outside to the Geometry node project and specifically worked on some of the use-cases that we are going to use for the short directly. But I was also doing a bunch of technical tests of creating fire effects with mostly procedural methods and started transferring Ellie's shading to the new topology.

Procedural Fire Mesh Test

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Procedural Fire Mesh Test

Geometry Nodes Tree Leaves

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Geometry Nodes Tree Leaves

Geometry Nodes Moss

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Geometry Nodes Moss


Demeter Dzadik
Demeter Dzadik Rigger

Ellie hair, Ellie face, Ellie body, with so much more Ellie on the horizon!

Eye scaling

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0:07

Eye scaling

Preventing teeth clipping with Shrinkwrap

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0:39

Preventing teeth clipping with Shrinkwrap

Ellie: Face controls feedback round

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1:07

Ellie: Face controls feedback round


Pablo Fournier
Pablo Fournier Animator

During this week I continued working on the logbridge shot, I added the other characters and started to work on Ellie's performance

rex logbridge blocking Ellie different acting

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rex logbridge blocking Ellie different acting

rex logbridge blocking Ellie

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rex logbridge blocking Ellie

rex logbridge blocking all char

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rex logbridge blocking all char


Production Log #31

  • Jan. 25th, 2021
This week on Sprite Fright

In concept art: cute meets horrifying. In set dressing: Mushroom Grove meets obnoxious teens. In sculpting: birds meet snails meet butterflies meet bugs. In props: retro boots meet retopology, and shaders meet watches, sneakers and feathers. In rigging: eyeballs meet a dilemma. And in animation: Rex meets a log bridge.

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Simon Thommes
Simon Thommes 3D Artist

This week I started out with finishing up some leftover shading tasks and general polishing on Rex. Then I picked up the Bird character for some initial shading tests.

Soft Fur Rendering Tech

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0:33

Soft Fur Rendering Tech

Bird - Body Feather Integration

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Bird - Body Feather Integration

Bird - Body Feather Shading

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Bird - Body Feather Shading

Dirt Shading

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1:02

Dirt Shading

Rex - Watch Shading

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0:46

Rex - Watch Shading


Demeter Dzadik
Demeter Dzadik Rigger

Beside some maintenance work on all characters, this week Ellie's face rig is "finished" and ready for feedback.

Eyeball dilemma

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1:13

Eyeball dilemma

Ellie: Face ready for testing!

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1:35

Ellie: Face ready for testing!


Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week I kept exploring sprite village and how sprites live and influence nature around them with a little bit of gardening. Also I explored how salt melts sprite faces off!

Sprite housing concept 3

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Sprite housing concept 3

Melting effect concept 3

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Melting effect concept 3

Melting effect concept 2

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Melting effect concept 2

Sprite housing concept 1

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Sprite housing concept 1

Sprite village concept 9 values

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Sprite village concept 9 values


Andy Goralczyk
Andy Goralczyk Art Director

This week I continued set dressing the Mushroom Grove set, cleaning up the arrangement, colors and scattering of nature assets.

Bush library - geometry node example

Bush library - geometry node example

Mushroom Grove - set dressing 4

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Mushroom Grove - set dressing 4

Mushroom Grove - set dressing 3

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Mushroom Grove - set dressing 3

Mushroom Grove - set dressing 2

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Mushroom Grove - set dressing 2

Mushroom Grove - set dressing 1

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Mushroom Grove - set dressing 1


Angela Guenette
Angela Guenette 3D Artist

Updated Rex with new eyeball geometry, reshaped Rex's shoes, Ellie eyebrows topology addressed, Ellie clothing retopology in progress.

Ellie jacket, wip - retopo

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Ellie jacket, wip - retopo

Ellie eyebrows, pass 2 - retopo

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Ellie eyebrows, pass 2 - retopo

Ellie boots, pieces - retopo

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Ellie boots, pieces - retopo

Ellie boots, back view - retopo

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Ellie boots, back view - retopo

Ellie boots, side view - retopo

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Ellie boots, side view - retopo

Ellie boots - retopo

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Ellie boots - retopo

Rex shoes - reshaped

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Rex shoes - reshaped

Rex eyes, pass 2 - iris shape keys

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Rex eyes, pass 2 - iris shape keys

Rex eyes, pass 2 - eyelids reshaped

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Rex eyes, pass 2 - eyelids reshaped

Rex eyes, pass 2 - rig helper face mesh updated

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Rex eyes, pass 2 - rig helper face mesh updated

Rex eyes, pass 2

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Rex eyes, pass 2

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Julien Kaspar
Julien Kaspar 3D Artist

I spend a couple days on other tasks like Blender Feedback and uploading Blender Cloud content but the rest of the time I sculpted the bird to a state that its pretty much final and can go into retopology. This also included an alternative shape with the wings closed and some basic expressions we need for the film. These sculpts and expressions were then used for discussions between me and Simon & Met for how to solve shading, grooming and rigging issues.

Bird Sculpting File

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Bird Sculpting File

Animal Lineup - Bird Sculpting

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Animal Lineup - Bird Sculpting

Bird Sculpting (Expression)

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Bird Sculpting (Expression)

Bird Sculpting (Wings closed)

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Bird Sculpting (Wings closed)

Bird Sculpting

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Bird Sculpting

Butterfly Blocking (Color Update)

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0:04

Butterfly Blocking (Color Update)


Pablo Fournier
Pablo Fournier Animator

During this week I mostly work on the animation on Rex walking over the log

rex logbridge blocking02

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rex logbridge blocking02

rex logbridge blocking01

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0:13

rex logbridge blocking01


Production Log #30

  • Jan. 18th, 2021
This week on Sprite Fright

More sculpting files for you to pry apart, including expression tests. Witness the glory of Victoria’s scorn, and Phil as the very embodiment of dazed-slash-confused. Also: the art of adding fuzz to Rex’s cricket sweater.

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Julien Kaspar
Julien Kaspar 3D Artist

At the start of the week I cleaned up and shared more production files, in this case the expression test sculpting files. Apart from that I got accustomed to and started working on the environment asset library and one of our first sets, the mushroom grove. The main focus here was to simplify the plants we already have, polish them up and create more variations to use for set dressing.

Tree simplified experiment

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0:04

Tree simplified experiment

Bluebells update

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0:02

Bluebells update

Toadstool variations

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0:11

Toadstool variations

Elder Sprite Expression Testing File

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Elder Sprite Expression Testing File

Sprite Expression Testing File

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Sprite Expression Testing File

Jay Expression Testing File

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Jay Expression Testing File

Phil Expression Testing File

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Phil Expression Testing File

Victoria Expression Testing File

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Victoria Expression Testing File

Rex Expression Testing File

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Rex Expression Testing File

Ellie Expression Testing File

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Ellie Expression Testing File

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Simon Thommes
Simon Thommes 3D Artist

This week I mainly worked on figuring out the skin shading for our characters. I also looked into other shading details like adding displacement to Rex's sweater vest. A bit more of my time was dedicated to the geometry nodes project that I am also involved in.

Eyebrows Texture Comparison

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Eyebrows Texture Comparison

Skin Texture Deformation

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0:41

Skin Texture Deformation

Characters Skin Shading

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0:45

Characters Skin Shading

Sweater Shading Displacement

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Sweater Shading Displacement


Andy Goralczyk
Andy Goralczyk Art Director

My week was split halfway between setting up the rendering for our Rex animation tests and more hair grooming on Rex. Since the set-up of shots is slightly different using the new override system, it posed its own unique challenges that needed to be sorted out.

Rex hair grooming - third pass (turntable)

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Rex hair grooming - third pass (turntable)

Rex acting test 1s (rendering 1)

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Rex acting test 1s (rendering 1)

Rex acting test 2s (rendering 1)
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Rex acting test 2s (rendering 1)

Meet Rex (with kiss) - rendering

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Meet Rex (with kiss) - rendering

Rex hair grooming - second pass (turntable)

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Rex hair grooming - second pass (turntable)


Angela Guenette
Angela Guenette 3D Artist

Reviewed all character eyes and implemented a standard. Ellie's clothing in progress. Retopologized the sole.

Ellie scrunchie, wip - retopo

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Ellie scrunchie, wip - retopo

Ellie boots, wip - retopo

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Ellie boots, wip - retopo

Ellie boot parts - retopo

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Ellie boot parts - retopo

Ellie boot sole base meshes - retopo

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Ellie boot sole base meshes - retopo

Ellie boot sole progression - retopo

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Ellie boot sole progression - retopo

Ellie boot sole progression, side - retopo

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Ellie boot sole progression, side - retopo

Ellie handkerchief - retopo

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Ellie handkerchief - retopo

Ellie handkerchief - retopo

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Ellie handkerchief - retopo

Ellie eyes, pass 2 - iris shape keys

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Ellie eyes, pass 2 - iris shape keys

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Rik Schutte
Rik Schutte Lead Animator

Last week I started animating on the very first production shot of the movie :D !! It's exciting to getting started on a fairly simple shot, but at the same time challenging to push the facial expressions of Rex burping. I've got to admit, I had to drink a few beers to dive into the character and make sure these burps are accurately represented. :P

Rex Beer Burp Animation (wip)
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Rex Beer Burp Animation (wip)

Rex Beer Burp Animation (blocking pass)

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Rex Beer Burp Animation (blocking pass)


Vivien Lulkowski
Vivien Lulkowski Concept Artist

What happens to a butterfly when it flies over a BBQ grill? Concept art! And some explorations of sprite village and elder sprite's tree.

Sprite village concept 5

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Sprite village concept 5

Sprite village concept 4

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Sprite village concept 4

Sprite village concept 3

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Sprite village concept 3

Sprite village concept 1

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Sprite village concept 1

Butterfly scorched and fixed

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Butterfly scorched and fixed


Demeter Dzadik
Demeter Dzadik Rigger

A huge chunk of this week was spent troubleshooting a wide variety of things on Rex, CloudRig, even Blender itself. But the main goal was to make progress on Ellie's face rig, which is getting there!

Rex: Feedback round #8 or so

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0:55

Rex: Feedback round #8 or so

Ellie: Face halfway done!

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1:04

Ellie: Face halfway done!

New rig type: cloud_lattice!

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1:37

New rig type: cloud_lattice!


Pablo Fournier
Pablo Fournier Animator

During these last weeks I worked on a small animation trying to introduce Rex

meet rex (grease pencil smears added)

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meet rex (grease pencil smears added)

meet rex

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meet rex

meet rex bully idea

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meet rex bully idea

meet rex second kiss idea

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meet rex second kiss idea

meet rex first kiss idea

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meet rex first kiss idea


Production Log #29

  • Jan. 11th, 2021
This week on Sprite Fright

Get your character models down to a fine art: download sculpting files for Sprite Fright’s protagonists below. Analyse every vert, explore every edge, pull apart those primary and secondary shapes, deconstruct Phil’s nose, swot up on Ellie’s scrunchie...it's your call.

Also this week: elegant retopology, more epic ‘80s hair, and a brand-new operator for bone tweaks. Plus a clip of Rex moving, speaking, and hatching a nefarious scheme (spoiler alert).

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Julien Kaspar
Julien Kaspar 3D Artist

During this week I prepared all the latest sculpting files for the cloud since all character sculpts are now final and approved. More tweaks and updates were made to the comparative expression sheets to put a final stamp on them as well and have everything ready for further tests in the animation. Most of the week I worked on the animal lineup by blocking the first iterations of them so that the general proportions and design can be judged and approved before moving on to sculpt them in detail.

Elder Sprite Sculpting File

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Elder Sprite Sculpting File

Sprites Sculpting File

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Sprites Sculpting File

Animal Lineup - Blocking

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Animal Lineup - Blocking

Rex - Snail Size Comparison

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Rex - Snail Size Comparison

Spider Blocking

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Spider Blocking

Chunky Snail Blocking

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Chunky Snail Blocking

Snail New Blocking

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Snail New Blocking

Butterfly Blocking

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Butterfly Blocking

Ladybug Blocking

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Ladybug Blocking

Bird blocking

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Bird blocking

Comparative Expressions Update

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Comparative Expressions Update

Jay Sculpting File

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Jay Sculpting File

Phil Sculpting File

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Phil Sculpting File

Victoria Sculpting File

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Victoria Sculpting File

Ellie Sculpting File

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Ellie Sculpting File

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Andy Goralczyk
Andy Goralczyk Art Director

Hair! Rex is our first character to be completely modeled, so this week my task was to start styling his hair. After wrapping up some environment modeling tasks, I also worked on the look development lighting setup we can use to compare and unify the characters' shading.

Rex hair grooming - whole character back

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Rex hair grooming - whole character back

Rex hair grooming - whole character front

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Rex hair grooming - whole character front

Rex hair grooming - individually placed strands 2

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Rex hair grooming - individually placed strands 2

Rex hair grooming - individually placed strands 1

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Rex hair grooming - individually placed strands 1

Fern and bush asset test

Fern and bush asset test

Rex hair grooming - initial pass (turntable)

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Rex hair grooming - initial pass (turntable)

Lookdev test lighting setup

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Lookdev test lighting setup


Rik Schutte
Rik Schutte Lead Animator

Last week I revisited the animation dialogue test I started a while ago with Rex. Now that the facial rig is in a solid state I was able to animate the facial features including lipsync and expressions. This is a great way to explore Rex's personality and test if the rig is production ready. This will also give us insights on whether to animate the shots on 1s or 2s. Which version do you prefer?

Rex acting test revisit (on 1s)

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Rex acting test revisit (on 1s)

Rex acting test revisit (on 2s)

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Rex acting test revisit (on 2s)


Angela Guenette
Angela Guenette 3D Artist

Completed retopology of Ellie's hair, body, trousers. Added 'iris grow' and 'iris shrink' shape keys to Rex's eyes and Ellie's eyes. Retopology of remaining clothing pieces in progress.

Ellie handkerchief, back, wip - retopo

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Ellie handkerchief, back, wip - retopo

Ellie handkerchief, wip - retopo

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Ellie handkerchief, wip - retopo

Ellie trousers, wire  - retopo

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Ellie trousers, wire - retopo

Ellie trousers, back - retopo

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Ellie trousers, back - retopo

Ellie trousers, front - retopo

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Ellie trousers, front - retopo

Ellie legs - retopo

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Ellie legs - retopo

Ellie fingers, hand, arm - retopo

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Ellie fingers, hand, arm - retopo

Ellie eye iris - shape keys

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Ellie eye iris - shape keys

Ellie hair, interior - retopo

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Ellie hair, interior - retopo

Ellie hair, 3q - retopo

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Ellie hair, 3q - retopo

Ellie hair, back - retopo

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Ellie hair, back - retopo

Ellie hair, top - retopo

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Ellie hair, top - retopo

Ellie hair - retopo

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Ellie hair - retopo

Rex eye iris - shape keys

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Rex eye iris - shape keys

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Demeter Dzadik
Demeter Dzadik Rigger

One post-final round of polish for Rex at the start of the week before diving into rigging the freshly retopo'd face of Ellie! Starting with some long-overdue scripting to make my life easier.

Toggle Edit Widget Operator

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Toggle Edit Widget Operator

Armature Merging Operator

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Armature Merging Operator

Rex: Many small improvements

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2:05

Rex: Many small improvements


Simon Thommes
Simon Thommes 3D Artist

This week I mostly spent integrating the grooming file into our character pipeline to allow Andy to smoothly start his work on grooming Rex's hair. Check out the video where I explain and demo this process further.

Character Pipeline - Structure and Addon

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Character Pipeline - Structure and Addon

Sweater Vest Stripe Transition

Sweater Vest Stripe Transition

Character Pipeline Addon - Breakdown and Demo

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8:22

Character Pipeline Addon - Breakdown and Demo


Vivien Lulkowski
Vivien Lulkowski Concept Artist

This week was entirely dedicated to this concept painting of the kids meeting elder sprite exploring color contrast, light and shading both of the kids and the forest assets.

Meeting Elder Sprite

Meeting Elder Sprite


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