The focus this week was getting the interior of the rocket into a good shape. Adding the interior with lighting and shading from Simon to generate thumbnails for Vivien to do paintovers on. Wednesday I reorganized the SVN to match Kitsu with the help of Fiona.
More shots got a layout treatment. Since there are some assets that we still don't have ready, I had to create my own mockup version of them as a proof-of-concept for the shots.
I focused on helping out with the look of the rocket interior and creating a painted reference for lighting and shading based on a layout frame.
Non-stop face rigging iterations & feedback.
During this week animation team continue working on seq 020, also I worked on facial testing and giving feedback on the face rig, and I worked on a hand pose library to be used in production
Here is a dog walk cycle animation for shot 020_0160 that I'm currently working on.
To make sure we had a cleaner basis for the next step, we went over the breakdown of the film again and re-organized our assets. That way, things are all in place, and we made sure we didn't forget any prop in the process. Also, it was important to show all the info in Kitsu, on the Shots page, so it is easily accessible for the artists.